15/10/2022

The New Classics #40: WitchSpring3 Re:Fine

 


The Backstory: I had never heard of the WitchSpring series before purchasing that Switch remake of a 2017 iOS game; but from what I understood, said series sports some Atelier-lite gameplay with heavier emphasis on combat. I was mighty fine with that, and eager to see if the dreamy, ethereal atmosphere conveyed by the cover art was a thing in the game. 

 


 

The Game: That dreamy, ethereal atmosphere is a thing indeed in the game. It’s made of gorgeous faded colours, subtly blurred graphics, delicate character art, minimalistic soundtrack and SFX and the titular witch’s wistful, melancholic voice; and whether you like it or not, it’s striking and bound to leave an imprint on a gamer’s soul. 

 


 

As much as I love atmosphere in RPGs, I never forget the gameplay. And well, I’ll say this: I find WS3RF pretty deep for a mobile game. Maybe I’m just being too indulgent, or maybe I’m out of touch with mobile gaming; but there is more than enough in that game to keep me busy and involved. Grinding, roaming, harvesting, forging, synthesizing, training, and a bit of story on top — what more can you ask for? 

 


 

I am especially fond of the fighting system, which is lifted straight from Seiken Densetsu 2&3. You engage enemies directly on the field, and you choose actions from a wheel popping up on the screen while movement is suspended; the whole affair is quite snappy, yet kinda smooth as well. I am equally fond of all the gorgeous little animations: some are graceful, some are funny, but they’re all eye-candy. Last but not least, the instant teleportation to base really made my day — thanks a million, G Choice! 

 


 

The Verdict: Welcome to the collection, buddy! You ooze charm, and your gameplay is simple yet quite engaging as far as I’m concerned. I’ll play more of you with great delight!

 

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