Surprise surprise, dear fellow gamers: I'm being playing ACNH casually for the last 50 days, totalling a respectable 40 hours of play — and lo and behold, I really like it. Before I elaborate on that (kinda unexpected) last point, I should explain what I mean by 'playing casually': we're talking about 15 to 30 minutes of daily play, centered mostly on foraging, selling stuff and socializing. It's worth noting that I'm taking my sweet time here, doing just what I feel like doing and nothing more each day, and not worrying one bit about hitting gameplay milestones. If I wanna spend a whole playing session harvesting wood and then call it a day, then that's exactly what I do. As a result, my island's urbanization is progressing at a most languid pace: my second batch of fellow islanders moved in a mere week ago, and I just barely unlocked the Town Hall.
'Playing casually' also involves not obsessing over money-making schemes and debt repayment. The loans are not going anywhere, and it doesn't matter if I pay them in two days or two weeks; what matters is that I have fun with my daily dose of NH and play it my way. One of my little pleasures is to finish each session with an empty inventory, ready to be refilled the next day; another is to fly to a Mystery Island, strip the place of all its resources, fly back and sell all my loot in one fell swoop. I know I'd get more money if I crafted stuff from those resources and sold it; but it's tedious, so I'll rather keep the materials — and the fun — intact. Heck, I don't care about time anyway: I might be in for the long run, so better save some stuff to do for later.
This is undoubtedly the main difference between my runs of New Leaf and New Horizons: this time around, I have things to do — meaning both things I can do and things I want to do. While I struggled to find interesting activities in New Leaf and had absolutely nothing to look forward to, I have a batch of long-term goals in New Horizons on top of my daily grind. NH is much more RPG-ish than NL, to yours truly's delight — heck, paying back Tom Nook alone is enough of a objective to keep me going. As for other differences between New Leaf and New Horizons, I can gladly say that everything — and I mean everything — that bothered me in the former is blissfully gone from the latter. No more villagers that force me to rendezvous with them one real-time hour later, no more boring never-changing Tropical Island, no more guilt-tripping because I didn't play for a couple of days — and boy, is NH all the better for it.
Since I just played for 50 days and 40 hours and just unlocked the Town Hall, the time is perfect to take a small break from NH, take stock of what I've accomplished and build up anticipation about what's to come. Other games are calling me anyway; and as you know, my gaming instinct runs the show! Still, I'm really glad I could already enjoy NH so much, because that was far from being a given considering my history with the series. Hopefully the best is yet to come; until then, dear fellow gamers, I'll see you soon with some fresh gaming goodness!
Let's address the elephant in the room right away: yes, Pyroar's stats distribution is kinda off, and it makes its hidden ability totally useless. You can see for yourself the vertiginous gap between my Fiamma's Attack and Special Attack: we're talking about a whopping 89 points here, which I'm sure is one of the highest Attack stat discrepancy I've ever encountered in a solo run. Now for the million-dollar question: did it hinder me? Nope, not in the slightest. Fiamma basically blazed through Kalos, burning every living thing to a crisp and one-shooting the entire Elite Four — bar five 'Mons that pulled off the exploit of lasting two turns.
Of course, that battle prowess required a fair bit of tweaking. Pyroar's learnset is pretty shallow and infested with Physical Moves; and to make matters worse, it takes her forever to learn powerful Special Moves through levelling-up — the first Special above 40 power being Flamethrower, at lv. bloody 38. With Rock Smash, Ember and Echoed Voice, my early Move pool was nothing to brag about; and with Pyroar's Attack being so shitty, the arrival of Take Down, Fire Fang, Crunch and Return painfully failed to turn the tables. Faced with such inefficience, I decided to go Special all the way; and that's how I finally ended with Incinerate, Flamethrower, Hyper Voice and Dark Pulse — renouncing my beloved Return along the way.
With that battery of Special Moves, my French lioness could live up to her full potential; but I can understand why it failed to make an impression back in the days — and later, for that matter. Getting my late kickass Move pool took ridiculously high levels and an awfully long time — and mind you, that was with the benefit of running solo. Let's just say that GameFreak is keeping up with the tradition of sneaking in trolly, stat-misfitted 'Mons in every game, and that Pyroar is Gen VI's Pidove.
Still, I had a blast with Pyroar, and that run was a most delicious appetizer. Because indeed, I'm nowhere near sated; more solo runs will be tackled this summer, both in X&Y and other entries. And talking about this: back to da grind! See you soon for (much) more Pokemon goodness, dear fellow gamers; and as usual, feel free to drop clever and challenging One and 'Monly suggestions in the comments!
The title says it all, really; but I'm still gonna elaborate, just because I can. When I say 'long-arse games', I mean playthroughs ranging from 50 hours to 200-or-so; such lengths should make those games one-run-only experiences for weak little me, who starts feeling gaming fatigue around the 30-hour mark. And yet, I want to play those games again, at least once — and maybe more, who knows. You musn't be afraid to dream a little bigger, darling!
Dragon Quest IX: A.k.a. the Don of long runs as far as my gaming career is concerned. I spent roughly 210 hours on that game, and I was nowhere near done when I stopped. Okay, that's a bit of an embellishment: I was actually very close to being done, since I was buried deep in Grottoes slaughtering Metal King Slimes by the dozen. Still, I stopped because other matters required my urgent attention at the time, not because I was bored; if not for that untimely interruption, my run might have boasted a couple more hours. Anyway, I wanna solo that game again. Because it means a lot to me, being one of the first RPGs I played after my Second Coming of Gaming; because it has an unique atmosphere I still remember fondly; and simply because I love it. Since I combed the game world with the Strategy Game by my side during my first run, mastering all Classes and collecting nearly all the available gear, my second run would be much swifter. I would simply master the most useful skills and Classes for a solo endeavour, grind a bit at chosen spots, skip all the postgame, and voilà! I used to be afraid of not being able to choose a different MC after spending so many hours with my original one; but after eight years of not touching the game, I've kinda forgotten her, and I'll gladly craft a new MC from scratch — a male one, this time.
Hometown Story: I know that game's nothing to write home about (easy-lousy pun a million times intended), being bristling with flaws and boasting a most horrendous Metacritic score of 47; and yet, I have the fondest memories of my 70-hours-or-so run. I remember scouring the whole village for ressources, I remember rushing and running around in my shop to refill shelves until I became slightly delirious, I remember the sweet dingling sound of the cash register; and most importantly, I remember loving that game, and having great fun playing it. I really wanna live the shopkeeper's life again at some point — once again, preferably with the male character that time around.
Atelier Ayesha: A.k.a. the game that made me fall in love with the Atelier series in earnest, after a number of tepid experiences with the Arland entries. My heart still flutters with a wondrous sort of wanderlust everytime I remember the gorgeous Dusk vistas; and I still have a number of potential party members unhandled despite playing two runs back-to-back — and don't get me started on all those endings I still have to uncover. And of course, beyond all that, I simply love Ayesha's whole atmosphere so much that I really wanna bask into it again. And lucky (and industrious) me, I just got my paws on Play-Asia's Atelier Dusk Trilogy Deluxe Pack and its most convenient multi-language option! It's the third time I'm buying that darn game, but I love it so much I'm not even salty.
Digimon Story Cyber Sleuth - Hacker's Memory: It's been hardly a year since I polished off my 50-plus-hours run of Hacker's Memory; and yet, I wanna play it again. I absolutely adored it, and still do; in fact, I daresay that I love it even more than when I played it last summer. There's something quite unique about that gem of a game, something that makes me wanna dive right back into it again — and purchase every single Digimon portable entry while I'm at it. At any rate, it's now safe in my precious collection, to be played and treasured for all eternity, after I secured the rare and much-coveted physical edition of the Digimon Story Cybersleuth: Complete Edition for the Switch. Yet another game I've bought twice — but gosh, was it utterly worth it.
There you have it, dear fellow gamers: the games I'll definitively replay one fine day, despite having spent way too many hours on them already. It goes without saying that I'd love to read about the ludicrously long games you really wanna tackle again — please feel free to humour me in the comments! I'll see you very soon with more gaming goodness — because indeed, as promised, I finally got my life back and I'm gaming again with a passion. Until next time, take care and keep playing!
I've announced the upcoming end of my collecting endeavours on that blog many times already. There was a time when I truly believed it would happen soon indeed; but now, I've finally come round, and I can safely claim that my collecting is nowhere near done yet, and won't be as long as there are handhelds around. Why, this feels like a coming-out of sorts! I feel much lighter now that I fully and shamelessly acknowledged my roaring collecting impulses.
Roaring indeed: a mere six month after getting my beloved Switch Lite, I already own 35 Switch games — and counting. Counting very fast indeed, because my Switch To-Buy List is growing by the month, each purchased game being replaced by two future releases. Not that I'm complaining, mind you; my appetite for Switch games is enormous — so enormous that it took the jaded collector in me by surprise. I never though I could feel that much passion for collecting again, so long after the giddy, intoxicating early stages of my collecting; and I certainly never, ever thought a Nintendo handheld, of all systems, could elicit such a a burning collecting passion, so soon after my lukewarm experiences with the 3DS and the original Switch. Dare I say I'm immensely grateful for that unexpected change of collecting fortunes? Yup, I dare.
That rekindled collecting passion is even pouring onto my older collections, which I deemed mostly complete — until I suddenly found games that I totally couldn't live without a second longer. Games like Sol Trigger for the PSP, or Atelier Sophie and Firis and Digimon Next Order for the Vita, which all joined my precious collection lately.
With all that gaming goodness piling up, it's all the more frustrating that I can hardly play these days. Other matters are claiming my attention urgently, forcing me to put my barely started run of Pokemon X on hold and to delay my eagerly awaited run of Three Houses — not to mention all the other runs I'm itching to tackle. Yet, I know all that wait and frustration will make the ultimate release even sweeter and better. That ultimate release should happen in roughly a week; and you can bet your sweet life that I'm gonna play with abandon and a vengeance then. See you soon with fresh gaming goodness, dear fellow gamers, and take care!