Hullo, dear fellow gamers! Hope you’re doing mighty fine, and gaming like it’s going out of fashion. I feel like rambling a bit about this, that and other gaming matters today; and I’ll start with no less than a first debrief of my now tried-and-tested OWOG system.
According to plan, I should have played 18 games already. Did I? Nope, not even close! The OWOG system is not at fault there, though. The culprit that makes my gaming schedule derail on a regular basis is none other than my darn real life, which leaves little to no time or energy for gaming these days. Whole days pass without me getting the opportunity to lay my thumb on a D-Pad, when it’s not a full darn week. I’m mightily miffed, all the more so as when I can pull off the OWOG system, it works like a charm and feels really fulfilling. However, I don’t fret too much over this: my busy IRL schedule is purely circumstantial, and not bound to last on the long run. It sure overstayed its welcome already; still, things will cool down after some time, and then I’ll be able to indulge more in sweet, sweet gaming.
|So hot, so hot, you're on my radar ♥|
I cannot game as much as I’d like these days, but I can sure buy as
many games as I’d like. And oh boy, do I have games to covet and get my paws on
indeed: the first half of 2021 was littered with appetizing releases, and
more yummy titles are piling up all the way to the end of the year. And of
course, I have to welcome the brand-new dark blue Switch Lite in my precious
collection sooner or later — unless I keep it as 2021’s Official Christmas Gift from my lil’
sister, of course. But wait! Maybe Ninty will deliver a limited edition Switch Lite along Brilliant Diamond and Shining Pearl — and my, wouldn't that be the perfect gift.
|And yep I notice you, you're on my radar too ♥|
Let's move on to the upcoming Gen IV remakes, whose names alone make me drool with anticipation. I vowed to never again take part in heated internet gaming debates after being forced to eat a big piece of humble pie upon playing (and loving) Let’s Go Eevee, and I’ll keep that oath. Suffice it to say that I’m extremely hyped about these games indeed, and impervious to the controversy surrounding them. So the art style is deemed too primitive for Gen VII entries? Please b*tch, no art style is too primitive for a gamer who started their career in 1990. I last played Diamond&Pearl two years ago, and it will be pure joy to dive into revamped versions of that pair. Heck, I'm even itching to be reunited with my little chap Barry, and to see if Vintage 2021 Barry is as excitable as Vintage 2006 Barry. My sole little worry lies in the fact that these remakes are being handled by external developer ILCA rather than by GameFreak themselves. On the other hand, GameFreak are not exactly the most outstanding developer out there, and I’m pretty sure the games will be quality-controlled into oblivion; so why worry? Let the hype take over, baby!
What else? I played a bunch of demos lately, which led to some welcome savings as I didn’t fancy them enough to purchase the games they hailed from. Here’s a quick recap:
— Blaster Master: Instant & utter dislike. I managed to last exactly 30 seconds, before exiting the demo and erasing it from my memory card. Heck, just remembering these 30 seconds of abject old-fashioned platforming makes me retch.
— Cris Tales: The art style kinda offended my retinas, and the gameplay was not stellar enough to make me forget what I saw. Also, I dislike games that look like cartoons as a rule, as well as games that sell themselves as homages to a genre that’s still alive and kicking. B*tch, if I wanna get myself some JRPG, I’ll go and play some Tales or some Seiken Densetsu, not some indie that poses as a JRPG homage yet looks like a Disney movie.
— R-Type Final 2: The plasticky art style was not to my retinas' liking at all; but anyway, the game had lost me before that, when it forced some kind of cinematic intro on me. The original R-Type, although I didn’t fancy it, had at least the decency to let me shoot stuff right away.
— Sea of Solitude: I really liked it at first, actually. Very intuitive gameplay,
mesmerizing setting, splendid art style, and a really haunting atmosphere.
Alas, that excellent first impression was tainted by the demo’s handholding and
patronizing, which kinda spoilt the joy of discovery and exploration. But the
real dealbreaker came when I realised that SoS, like so many indies
these days, has a message to deliver; and so, it just won’t let
me project my own thoughts and fantasies into its world, which really bothers me. (I didn’t go far enough
to unveil the message in question, but I’d bet my Switch that the whole game is
a metaphor for depression or the like.) Still, I haven't written off SoS completely yet; it's still tugging at my gamer's heart ever-so-slightly, and I may well give it a second chance — if only because the gameplay was so darn smooth.
That’s all for my ramblings du jour, dear fellow gamers; I’ll see you soon with my freshest run report, or any other kind of gaming goodness. In the meantime, keep playing and take care!