25/01/2023

The New Classics Sessions: Switch, Session 5

 


Omega Labyrinth Life: I knew I’d love that one before even playing it. I mean, a Roguelite with bright colours, cute characters designs, lovely tiny dungeons and a healthy dose of hilarious fan-service? My jam exactly! 

 

 

Brigandine – The Legend of Runersia: This is not a brand-new IP, but a sequel to an obscure 1998 PSX game; and it’s also a game I shouldn’t want to play at all, because it’s an SRPG. And yet, something prompted me to give it a try — that ‘something’ being: a) the gorgeous character art, and b) the honeycomb-shaped battlefields. I kinda liked the little I played; and although I still have reservations, I definitely wanna see — and play — more of Brigandine.

 


Prinny Presents NIS Classic – Volume 1: Namely, we’re dealing with Phantom Brave and Soul Nomad, two PSP RPGs. Not just mere RPGs, mind you: SRPGs. Very clunky, old-fashioned, molasses-like SRPGs. I don’t think I need to explain why that duo won’t join The Collection.  

 

 

RPG Maker MV: The Switch Lite screen is a bit too tiny for that kind of RPG builder, which would feel more at home on a big fat TV screen. On top of that, controls are sometimes unresponsive, and the gameplay isn’t intuitive at all. I would have loved to design my own dream budget RPG, but it won’t be on that particular builder. 

 

 

Eastward: The art style instantly rubbed my retinas the wrong way, and the indolent and unfocused start only increased my aversion towards that game. It’s just not meant to be in The Collection, period.  

 

 

Digimon Survive: Heresy! I was fooled! Okay, I wasn’t: it’s actually my fault for not doing my homework, and for assuming (wrongly) that every Digimon game sported classic turn-based fighting like Hacker’s Memory. I didn’t think the anime’s knack for reinventing itself would extend to the games; and thus I didn’t expect Survive to be an SRPG. Now, do I wanna play an SRPG just for Digimon’s sake? No, I don’t. 

 


Sayonara Wild Hearts: Even the most hardcore, masochistic gamer needs at least one casual game to unwind; and well, SWH is now my official casual game. It’s easy and relaxing and gorgeous, flashy and dreamy to boot. And a full run is roughly one-hour long pure perfection!

 

 

Touken Ranbu Warriors: It’s absolutely gorgeous, and it boasts perfect physics and splendid fighting animations. Why, of course it deserves a spot in The Collection! One can never own too many great Hack’n’Slashes, especially when one is little me. 

 

 

Airoheart: An open homage to 16-bit Final Fantasy and Legend of Zelda had to catch my eye; however, the uber-slow gameplay — from the walking speed to the non-tweakable text slowness — failed to catch my fancy — and my thumbs.

 

 

The Legend of Zero – Trails from Zero: The first of the Legend of Zero Switch remakes to hit the shelves, and a seriously stellar start that gives me great hopes for the next entries. TFZ boasts lush revamped graphics that still manage to retain the original PSP charm, a smooth tactical fighting system with tweakable speed, a rich and complex game world and a story full of intrigue and high stakes. Last but not least, TFZ offers a blessing called High Speed Mode. As the name implies, activating that function makes the whole game run on steroids, with everything being considerably sped up — running, combat, dialogues, you name it. Thanks a million for that, Nihon Falcom!

 

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