02/08/2023

Blacksmith of the Sand Kingdom: A digest

 



We’re dealing with an Atelier-lite Kemco RPG, which you can get physical courtesy of Limited Run Games. Now, unlike other LRG releases of Kemco stuff, BotSK comes alone on its cartridge; this means that you have to fork out 40 bucks or more to get your paws on a Kemco budget RPG. I freakin’ love Kemco budget RPGs, and I’m sure I’m not the only one; still, a less-than-hardcore collector may balk at the thought of investing that much in such a game. That’s where I step in: by kindly telling you what to expect (or not) from BotSK, I’ll help you decide if it’s worth a purchase. Don’t thank me, I’m kind like that! ^^

 


 

Secure Blacksmith of the Sand Kingdom if:

 

You dig old-school RPG tropes. Palette swaps from the second dungeon to the last? Check! Gear progression that goes from iron pieces of kit to orichalcum ones, without forgetting gold and good ole mithril? Check! Vertiginous difficulty spikes at the beginning of each dungeon? Check

 


 

You really love grinding. Like, really freaking love it. Believe me when I say that despite the word ‘blacksmith’ in the title, that game is 75% fighting.

 

You enjoy repetitive gameplay. BotSK features two main gameplay loops: the in-game day loop and the dungeon loop. The former is bound to repeat itself an uncanny number of times, and way too much to count at any rate; as for the latter, you’ll have to clear it ten times in a row if you wanna finish the game. 

 


 

You like navigating menus — or at least don’t mind it too much. A significant part of BotSK’s gameplay involves going back and forth between somewhat arid-looking menus. When I say “significant”, I really truly mean that you cannot dispense with it, and that it will happen much more often, and for longer, than you’d wish.   

 


 

Steer clear of Blacksmith of the Sand Kingdom if:

 

You want some solid and complex crafting. There is not a shred of strategizing, talent or even depth involved in BotSK’s brand of crafting. You cannot fail whatsoever, and arcane features such as item quality and traits are completely absent. Heck, you’re not even treated to close-ups of the many items you forge! Also, forget about grids: blacksmithing is just a matter of navigating menus and pressing the A button. Were you maybe expecting a QTA or a minigame of sorts in the forge? No such luck baby, we’re dealing with a Kemco RPG! 

 


 

You want a solid story. Or a story, full stop. Narrative is at its barest here — so much so that Asdivine Hearts feels like a full-blown epic in comparison. The ending is kinda nice; but it’s certainly not worth toiling through 35 hours of grinding, dungeon crawling and menu navigating. 

 


 

You want fancy graphics and imaginative dungeon layouts. BotSK’s drably coloured and poorly designed dungeons are really just an excuse to forage and fight; in fact, I’m pretty sure Rideon Inc. would have implemented menu-based foraging and fighting, if not for the fact that the whole game would have become a giant menu navigation fest in the process. I’m pretty tolerant towards shitty dungeon design; but even I have to admit that BotSK’s dungeons kinda suck. 

 


 

You want a quick ride. Kemco RPGs are short as a rule, and you’d be forgiven for assuming that polishing off BotSK will a swift affair; but as it turns out, that particular Kemco RPG is on the long-winded side. I didn’t want to believe internet wisdom, which claimed that 30 to 40 hours were required for a full run; but after spending a whopping 35 hours on my own run, I can safely tell you that 30 hours is a minimum indeed. 

 


 

Well, that covers it! In a nutshell: Blacksmith of the Sand Kingdom is a simple and forgiving, if somewhat repetitive, take on the Atelier formula. Just like every Kemco RPG, it’s perfect to scratch a retro itch and provide some stress-free gameplay. Until next time, take care and keep doing your thing, dear fellow gamers!

 

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