While the
first half of 2014 was rather quiet as far as RPG releases on portable systems
were concerned, the second half of it is unexpectedly clotted by tons of
appetizing games. A tidal wave of mouth-watering offerings is slated for
release up until the end of the year, paving the way for a most glorious
Christmas shopping. And since I’m currently busy playing and don’t have any
finished game to review, I’m going to indulge instead with this generous, yummy
slice of filler in which I will survey the upcoming games I covet the most.
Enjoy, and don’t hesitate to share your own desired games in the comment
section!
Disgaea 4: A Promise Revisited (Vita): This one is already on the shelves
and is promising to be a smash hit. An enhanced port of PS3’s Disgaea 4: A Promise Unforgotten, it’s
certainly going to become one of the jewels in the Vita’s RPG crown, along with
hits like Persona 4: Golden and Ys: Memories of Celceta.
Danganronpa 2: Goodbye Despair (Vita): The sequel to the critically
acclaimed Danganronpa: Trigger Happy
Havoc, it’s also already been released, to even greater critical acclaim
than its prequel—which reminds me that I still have to play the said prequel,
preferably before I purchase Danganronpa
2. (Or maybe it would be better to purchase Danganronpa 2 first and then play the two games in a row? Oh well,
we’ll see.)
Fantasy Life (3ds): Freshly released, this title promises a lot
of RPG goodness. A vast open world, extensive customization and lots of tasks
to accomplish at your own pace: what’s not to love, really? Fantasy Life seems to be the perfect
hybrid between RPG and life-sim, and I’m really thrilled about it: any game
that offers a huge amount of freedom and the possibility to follow your own
agenda is definitely bound to pique my interest.
Natural Doctrine (Vita): Also freshly released, this one
seems to be a mixed bag. On one hand, it looks promising, with its tactical
gameplay and inventive soundtrack; on the other hand, it’s been criticized for
being too slow and too difficult, and the graphics and colours look horrendous.
Granted, it was designed from the start as a hard game that would force the
player to streamline their strategies and map out their progression with great
care, so it succeeded in that regard; but since tough games are not exactly the
rage nowadays, it sold quite poorly in its home country. That didn’t deter NIS
from publishing it in the West, and it will hopefully turn out to be an
interesting game—especially since SRPG releases have become quite scarce lately.
Akiba’s Trip (Vita): Oh dear, that pun… Really? Here is a game
that flaunts its campiness without shame, and we can hope that it’s as pleasantly
ironic and self-derisive as it appears to be at first sight. It’s supposed to
be a mix of RPG and Beat’em Up, and although the reviews leaned on the mixed
side, it’s still an intriguing offering that I will probably try at some point.
Tales of Hearts R (Vita): Another full-blown RPG, Tales of Hearts R is an enhanced remake
of Tales of Hearts, previously
released on the Nintendo DS. Like all Tales
games, it features a party of weirdly dressed characters, a convoluted
storyline and yet another variation of the series’ trademark fighting system. It’s
actually one of the most praised Tales games, and that Vita remake is hailed as even better than the original, which makes it a worthy addition to my precious collection.
Persona Q: Shadow of the Labyrinth (3ds): This Persona spin-off is a crossover between the Persona and Etrian Odyssey
series, mixing the characters of the first with the dungeon crawling and chibi art direction of the second. This
is a seriously attractive proposition, and the fact that it will be released as
a special edition pack with a handful of adorable feelies makes it even more
desirable. (I SO want that 3ds case adorned with these cute characters!)
Pokemon Omega Ruby and Alpha Sapphire (3ds): Need I say more? The two
much-awaited remakes of Gameboy Advance’s Ruby
and Sapphire revamped for the 3ds,
all dressed-up in gorgeous 3D and full to the brim with new features. And of
course, I’m getting both of them.
Freedom Wars (Vita): Built around the fulfillment of missions in
order to reap points and ultimately set your character free from life
imprisonment, this Action-RPG features an interesting storyline, glossy
graphics and gorgeous character art. It was an instant hit in Japan and sold
very well, and it’s now headed our way, as a physical release to boot. And as
an Action-RPG aficionado, I’m definitely delighted and very eager to play it.
Harvest Moon: The Lost Valley (3ds): This game is slated for release in
early November in North-America; for Europe and Australia, things are a bit
murkier, and an official release date has yet to be confirmed, although Natsume
has announced an arrival on our shores in 2015. Well, we’ll see. The
interesting thing is, this Harvest Moon
entry is actually very different from its predecessors: instead of being a localization
of Marvelous’ Bokujou Monogatari as
all Harvest Moon entries before it, The Lost Valley is a game entirely
developed by Natsume, sole publisher of all Harvest
Moon games in North America up until now and owner of the ‘Harvest Moon’
brand name. Marvelous recently decided to excise Natsume from the publishing
process in North-America and to publish all future Bokujou Monogatari entries through their own subsidiary Xseed
Games, even though this meant parting with the well-established ‘Harvest Moon’
name. On the other hand, Natsume, not so eager to abandon its biggest cash cow,
decided to keep milking it as much as possible by creating their own Harvest Moon game—and why not, since
they own the name and have been dropped so carelessly by Marvelous? We can thus
expect a Harvest Moon game that will
be different from what we’re used to, and it will be interesting to discover
Natsume’s own take on virtual farming after nearly two decades spent localizing
the world’s most famous farming sim.
Story of Seasons (3ds): Now, this is the real latest Harvest Moon entry, the one developed by Marvelous and part of the Bokujou Monogatari series. It will be
published by Xseed Games in North America, supposedly sometime before the end
of 2014; no European release date has yet been announced, but we’ll probably
get it sooner or later. (Or maybe not: Rune
Factory 4’s cancelled European release showed that we’re sadly not on safe
ground anymore as far as the publishing of all things Harvest Moon is concerned.) The name change was triggered by copyright
issues first and foremost, but may actually turn out to have a positive impact:
not only does ‘Story of Seasons’ sound really good and manages to be much more
evocative than ‘Harvest Moon’, but it also refreshes the series’ ageing image
and could very well bring new potential players to the fold.
That’s an
excellent line-up already, and that trail of goodness seems to carry on to the
upcoming year. Very promising games are slated for release in early 2015: Monster Hunter 4 on the 3ds, Hyperdimension Neptunia Re;Birth 2, Tokyo Twilight Ghost Hunters and Criminal Girls Invitation on the Vita,
to name only a few. And I must say that I’m highly pleased to see the Vita getting
some love and attention at last and being showered with heaps of excellent
games. I bought mine nearly as an afterthought and didn’t expect my Vita
library to count more than a dozen games; but to my utter surprise and great
delight, it’s been growing at an exponential rate lately and will continue to
do so thanks to all these excellent future releases. On the other hand, I have
to admit that I’m a trifle worried about the current state of RPG-Dom as far as
the 3ds is concerned: nearly four years after Nintendo’s eighth generation
handheld made its debut, I find its library to be still very much devoid of
RPGs—alarmingly so, in fact. Not only that, but the RPG release pace doesn’t
seem to be increasing over the years, as it is usually the case: when 2014
comes to an end, only a handful of full-blown RPGs will have been released on
the 3ds, and early 2015 isn’t exactly bristling with new and fresh offerings. Could
it be that Nintendo relies a tad too much on the 3ds’ backward compatibility,
assuming that the large DS RPG library is enough to sate players’ cravings for
the genre—and forgetting older RPG aficionados who are already quite familiar
with the said library in the process? In the meantime, the Vita is carving out
an ever-larger niche in RPG-Dom at a breakneck pace, welcoming tons of quirky
dungeons crawlers and hybrid RPGs with open arms. I wonder if there is a
connection between these two seemingly opposite trajectories: did Sony
explicitly encourage the development of RPGs for its resident handheld when
seeing that Nintendo wasn’t exactly in a hurry to make the 3ds a new RPG heaven?
Are they planning to reverse the Vita’s fortunes by transforming that
much-maligned system into the eighth generation’s reference handheld for RPGs?
If this is indeed the case, then it’s working brilliantly: I’m now considering
my own Vita with renewed interest, and I’m looking forward to discovering all
the upcoming Vita RPG releases—not to mention all the Vita RPGs that I already
own. And of course, there is still the hope that some excellent RPGs will grace
the 3ds before the end of its lifetime; after all, there was hardly any RPG on
the Vita just one year ago, and the 3ds could experience in the future the same
type of deliciously hectic release schedule that the Vita is currently
undergoing.
My, my;
writing about these games made me even more impatient to get my hands on them.
They will all become part of my precious collection sooner or later, and I’m
looking forward to 2015 and hoping that it will be as excellent a gaming year
as 2014. Thanks for reading, and be my guest anytime!
Oh, wow, totally forgot about Persona Q! Thanks for remembering me! *adds to wishlist*
ReplyDeleteAlso, you forgot the newly released Theatrhythm Final Fantasy Curtain Call for the 3DS! While it's more of a rhythm game than an RPG, it has a ton of of content! It's my main timesink right now.
I actually thought of including "Curtain Call" on this list, as well as the upcoming "Hastune Miku: Project Diva F 2nd" for the Vita... But I've always been reluctant to purchase rhythm games because of my miserable motor skills, hence the omission. On the other hand, it could be interesting to challenge myself by trying my hand—literally—at such games... Hum, maybe I'll add them to my Wish List after all! :D
DeleteWell, your main focus are RPG games so adding Hatsune Miku would be a strech, no? :p Either way, rhythm games are a guilty pleasure of mine! I sucked at first though, but after hours of practice I'm became pretty good at them!
DeleteBy the way, I noticed you have "Sorcery Saga" among your Vita collection... Have you tried it yet? I'm kind on the fence with that one and you are a pretty reliable source so...
Yes, it's good to dabble in other genres once in a while.^_^ My own guilty pleasure are... Oh well, I'll come to that sooner or later, he he. :p Anyway, it's good to know that one can get better at rhythm games with a lot of practice. Now I'm even more motivated to try one! I'll probably start with the first Theathrythm game on the 3ds and then move on to "Curtain Call" if I manage to do something decent with my fingers.
DeleteI'm sorry to disappoint you, but I have yet to play "Sorcery Saga"... So many games, so little time to play them! *Sigh...*
Yup, rhythm games are 50/50 practice/reflexes! If you keep at it you can easily get the hang of it. Oh, if you're thinking in playing Theathrhythm you can skip directly to Curtain Call: everything from the first (even DLC characters/musics) are included in "Curtain Call"! Or you can start with one of the Hatsune Miku Project Diva (PSP or Vita) games since they use buttons instead of the stylus.
DeleteYeah, I know that feeling... I still have games to play that I bought almost 2 years ago! *sigh*
Oh, thank you! That's good to know.:)
DeleteI seriously think I have enough gaming material for the next ten years, and it certainly doesn't help that I love replaying games every once in a while...... This is totally a classic case of biting more than one can chew! :D But I'd rather have way too many games to play than not enough like in the early 90's, when Europe was starved of RPG and importing was a herculean task... Portable gaming has never been as good as today, if you ask me! :D
As a fellow european I can't possibly agree more! My only problem is Nintendo since they refuse to keep up with the times (region-locking the 3DS). I'm still hoping the new 3DS will be free of this region-locking curse.
DeleteBetween my backlog, my wishlist and my replay urges... I wouldn't say 10 years but close enough! :p
Oooh, I'm hoping the same thing with all my heart! I still want to believe that region-locking the 3ds was but a mishap, especially since all Nintendo handhelds before the 3ds were region-free. Hopefully they will come back to their senses and get rid of that fruitless region-locking as soon as possible!
Delete