29/01/2022

Pokemon Shining Pearl: The Jirachi Solo Run

 

 

So here’s the story, dear fellow gamers: after getting the latest Pokemon pair as a (most fitting) birthday present from my sister, I immediately proceeded to dive into the updated charms of Gen IV. For that first trip through shiny revamped Sinnoh, I picked Chimchar, a Starter I had yet to run solo with. However, I quickly developed mixed feelings about that choice: not only did I kinda dislike Chimchar’s new sprite, but I also couldn’t shake off the thought that it would be more interesting and scientifically accurate to cruise with the fire ape in Platinum. I was still mulling over the whole situation when I reached Floaroma Town and innocently talked to that nice gentleman standing next to the town’s entrance; and lo and behold, said gentleman rewarded my socializing efforts by offering me a Jirachi

 


I didn’t know yet that having a Sw&Sh save file on your Switch was the key to obtaining that Jirachi, and I was left gaping at the screen in sheer disbelief; but as I recovered, the face of my run was changed forever. Pray tell, when would I get again such a golden chance to run with a friggin’ Legendary ‘Mon? Maybe never, that’s when! (Turns out that BD&SP actually offer not just one, but two other such chances; but that’s a story for another time.) And so, I instantly proceeded to dump my Chimchar into the next Pokemon box and to hit the road with my lovely Citrine.  

 


 

Legendaries have stellar Stats as a rule, so no need to expand on that; let’s just say that one-shooting was our bread and butter from beginning to end or nearly so; but more on that soon. I usually love double Typing, and Citrine’s Steel/Psychic Type didn’t disappoint nine resistances, one immunity and no double weakness, baby! As for Moves, I used two main pools, which you can see above. The interesting thing is that Citrine only reached Lv.70 at the end of my run; and so, I missed entirely on the three last Moves in her arsenal, namely Double Edge (learnt at Lv.77), Last Resort (learnt at Lv.91) and Doom Desire (learnt at Lv.98). Doom Desire wouldn’t have been a great fit for a solo setting; but boy, would I have loved to wield the other two! 

 

 

In fact, I would have loved to reach Level 90-or-so overall before the final showdown, interesting Moves or not. The BD&SP Elite Four features ‘Mons with levels ranging from 55 to 66, holding all sorts of annoying Items; and, well… My Lv.70 Citrine struggled. Not overly so, but enough to force me to use a couple of Battle Items for the first time in my run. That somewhat anticlimactic ending dampened my spirits ; combined with the missing Moves thing, it nearly makes me want to tackle a Jirachi run redux. The question is, can I get another Jirachi? It should be possible, especially considering that I own two Switches; but that's a bridge I'll cross if/when I get to it.

 


Anyway, did that run change the way I view Legendaries? Ooooh yes, it sure did. I used to mourn the fact that these ‘Mons were forever out of my reach, and fantasize about their utter awesomeness; but I don’t anymore. Not only was I finally blessed with a Legendary Solo Run, but I also realised that these ‘Mons, as stellar as they are, are not invincible. They have their weaknesses like any other ‘Mons; and I’ve cruised with a number of regular ‘Mons that perform as honourably as Jirachi in a solo setting think Absol, Tyranitar, Zangoose or Charizard. Now don’t get me wrong: that was an awesome run still much smoother and easier than the one that followed it. I’ll see you soon with the report for that run, dear fellow gamers; until then, keep gaming and take care!  

 

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