— The 'Ambushed!' occurrence rate is slowly but surely diminishing. It remains a mite too high for my taste; but it's still much more bearable than a couple of hours ago, when half of the dungeon encounters were Ambushes. That would already be nice enough, but there's more: I'm now getting a Preemptive Strike even now and then. Joy and glory! It may look like I'm going full Stockholm Syndrome, getting overjoyed when the game stops roughing me up and throws me a bone; but don't worry, I'm fully aware that FFII is majorly and laughingly biased against the player, and I'm chuckling at my own masochism.
23/05/2020
Final Fantasy II: Growing up
— The 'Ambushed!' occurrence rate is slowly but surely diminishing. It remains a mite too high for my taste; but it's still much more bearable than a couple of hours ago, when half of the dungeon encounters were Ambushes. That would already be nice enough, but there's more: I'm now getting a Preemptive Strike even now and then. Joy and glory! It may look like I'm going full Stockholm Syndrome, getting overjoyed when the game stops roughing me up and throws me a bone; but don't worry, I'm fully aware that FFII is majorly and laughingly biased against the player, and I'm chuckling at my own masochism.
Labels:
PSP,
Turn-based RPG
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