It's not just the fact that Stella Glow looks amazing, with its polished graphics, bright lovely colours and adorable character design; it's also the fact that it plays so smoothly and is so easy on the player. Heaven is in the details, as I always say; and stuff like the weapon dealer asking you if you want to sell your monster loot as soon as you set foot in her shop, or the game letting you know if a battle will occur or not in a subchapter, instantly won over my jaded gamer's heart. I also love how perfectly tailored to portable gaming that game is, with its short yet fulfilling subchapters and accommodating save options. I'm taking my sweet time and discovering the story at leisure, letting the game pamper me with its comfortable user-friendliness and delightful easiness. I only landed three Game Overs in battle since the beginning of my playthrough, and that was solely due to stupid mistakes on my part. (Except that time when Sakuya recklessly charged ahead and got herself killed, forcing me to dedicate a couple of units solely to protecting her fragile little arse.)
For once, I'm glad that Stella Glow removed both the necessity and the opportunity to grind from me. I won't lie and claim that I totally ignore the few free battles I'm offered; however, I don't abuse them either, and I play them solely to let units that are a bit behind level-wise gain a welcome XP boost. Because indeed, SG quickly proceeds to giving you more characters than you can use in a single battle, and that's something that should normally piss me off; however, I don't mind at all in that particular game. All units sport their own strengths and weaknesses and have something to offer in battle, and it's fun to switch between them depending on the combat circumstances. I find myself actually strategizing instead of simply charging ahead blindly until there's nothing left alive on the battlefield. Sure, I'm still very much an SRPG noob; but considerations such as "This is mountainous terrain, so let's use Ewan instead of Archibald" or "Let's first weaken that boss with my long-range units before finishing it off with my melee units" are pleasantly new to me.
I've been playing for roughly 10 hours, and I surmise that I have to play for just as long before reaching the end of the story. I'm heading there at my own pace, one battle at a time; and I'm really enjoying the ride so far. I'll see you soon with more Stella Glow tidings, dear fellow gamers! Thanks for reading, and be my guest anytime!
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