No buts and yets this time: I adore that game and I'm having the time of my life playing it. I've been gorging on it for 42 hours straight, and I'm seriously pondering a physical purchase — despite the sky-high prices complete and mint Japanese copies of that game command these days.
As it stands, I'm about to polish off my second playthrough; and the very existence of that second playthrough must not be chalked up to my love for Ayesha, but rather to the fact that I suck big time at alchemic RPGs. I spent my first playthrough running around like a chicken with its head cut off, spending way too much time on pointless pursuits and not nearly enough time on the stuff that really matters. I fought, foraged and ran around on the world map too much and synthesized too little, and the consequences were harsh and stinging: I didn't manage to reach the final boss' lair in due time, let alone save my sister. This utter and complete failure stung a bit, to be honest — especially after having read on forums that Ayesha was lenient with time and that clearing everything and getting all endings on the first run was piece of cake. Ouch, my poor gamer's pride.
But what about alchemy, you may ask? Yeah, what about the meat and potatoes of the Atelier series? Well, about that... It's, erm, complicated. Like, in every sense of the word. I have to admit that I don't really understand the logics of synthesis yet, and that the whole process is too murky, complex and random for comfort. Like, why are Traits, Effects and Properties separate? What's the Stock Yard for, and how come that the Traits I pour into it more often than not don't end up in the final item? Why are Effect descriptions sometimes so impenetrable? Why do I end up with an item with a Water Power Trait when I've been using two ingredients with Wind Power to synthesize it? Why, why, why? I'm lost, I really am. Ayesha is a game that sorely needs detailed tutorials or a replete booklet to explain this whole alchemy business to noobs like me. And yes, I somehow fathom that the very randomness of synthesizing is what makes the whole process interesting; but to enjoy it at all, one must at least master the basics and understand what they're trying to accomplish in the first place. Maybe the original PS3 version came with a massive manual, for all I know; but the digital-only Vita version does not, and that absence really stings.
Glad to know you decided to push forward and finished the game. And even better that you ended up enjoying it!
ReplyDeleteThe alchemy stuff can be a little confusing at first, specially since it's your first Atelier, but you end up understanding better how each game works and the inherent laws about effects and whatnot.
Oh, and when you decide to tackle on harder Ateliers (in terms of alchemy and deadlines), you should give a shot at Atelier Annie on the DS. Really great and fun game with some over the top likable characters and has a greater focus on the Alchemy stuff than the RPG side of Ateliers. Also, it's portable! :p
Well, Ayesha is actually my second Atelier, since I played Rorona Plus last year... Not that it helped me at all wrapping my head around alchemy, mind you. :P
DeleteHey, I own Atelier Annie! I bought the North-American version a couple of years ago for a ridiculously high amount - rare game is rare! On the other hand, I'm not too happy to read that it's harder than Ayesha... Oh well, we'll play and see!
Most of my Atelier games are on the Vita, so as far as I'm concerned, that series is a highly portable one indeed. ^^