I only have praise in store for Bravely Default's gameplay. It blended the harshness and bareness of old-school RPGs with the customizable quality and user-friendliness of modern RPGs, and the result was a pure work of love that offered the better of two worlds and deeply delighted me. I loved Bravely Default from beginning to end and didn't feel a shred of boredom during my playthrough, even when the game forced me to go through its infamous loops during its second half.
I also only have praise in store for Bravely Default's soft-hued hand-drawn art style, which is exactly the kind of stylization I want to encounter in video games. Not the soft-hued hand-drawn look per se, mind you; but rather a very distinctive art style that doesn't try to imitate reality. The character's designs were also quite unique and instantly recognizable, cute without being sickeningly kawaii. I was particularly fond of Agnès' round hips and small bosom à la Iggy Azalea; such a figure is quite uncommon in the modern videogame landscape, where thin and long legs and enormous breasts reign supreme, and it was quite refreshing to encounter a character that strayed away from these over-used templates.
My second gripe is the final boss fight, which I deem an absolute disaster. This final showdown that should have been a summit of epicness was stuffed with an uncanny number of scripted scenes that completely destroyed the tension and diluted the intensity of the whole event beyond repair. The final boss fight should be a fierce head-to-head, a moment when the player is alone with the game without any safety net and can see for themselves at last if their patient grinding is paying off. Such a moment of intense intimacy with the game shouldn't be interrupted by interventions of secondary characters, by annoyingly long scripted scenes, and certainly not by supplications uttered by party members. I mean, supplications in a boss fight? Are you kidding me? We are here to wipe the floor with that boss, not beg him to spare us! All in all, the number of interruptions was so high that I was left yawning by the end of the fight, spamming the same attacks without really caring about winning or not. Had I lost, I would have gone straight to Youtube to watch a video of the ending and wouldn't have given that fight a second try. That's how little I cared about what should have been the game's climax. And that's all your fault, Square Enix, for stuffing cutscenes where they didn't belong. Shame on you.
Still, there's no denying that I loved Bravely Default through and through and would wholeheartedly recommend it to old-timers and to gamers who love their grinding on the heavy side. I'm quite enthusiastic about the sequel, which I will play as soon as my old-school grindy RPG itch needs to be scratched again. Until then, thanks for reading, and be my guest anytime!
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