Since I purchased my PSP a couple of years
ago, I appointed myself the pleasant mission of tracking down and purchasing
every RPG available for the system. I can honestly say that I’ve performed well,
since a good 95% of all PSP RPGs are now part of my precious collection.
However, some games persistently slipped under the radar because of their
rarity and collateral high prices. Hexyz
Force is one of them, or used to be: I had had an eye on that game for a
fairly long time before I finally managed to get my hands on a copy. The said
copy cost me the hefty price of $60, which was still one of the cheapest prices
that I’ve encountered for a full copy of that game. Understandably, I had very high hopes for Hexyz Force. However, I was also acutely aware that my hopes could
ultimately be crushed: current games may be expensive because they are
excellent and/or popular, but older games are primarily expensive because of
their rarity, without any guarantee of collateral goodness. Fortunately, I was
not to be disappointed this time: I totally loved Hexyz Force. It may not be an instant cult classic, but it is a
surprisingly excellent game in its own quiet, subdued way.
Let’s have a bit of data before I expand on
that game’s tranquil goodness. Developed by Sting and released in 2009(jp) and
2010(na) for the PSP, Hexyz Force
became a rarity in the West nearly as soon as appeared there. It avoided Europe
entirely for no good reason and North-America was not exactly flooded with
copies, which led to the current scarcity of the game. Sealed copies can sell
for as much as $200; as for my own copy, it is obviously a second-hand one,
albeit complete and in mint condition. At any rate, the lack of Western
distribution of that game is a trifle puzzling: Hexyz Force is by no means a niche game, but rather a
straightforward J-RPG that could definitely have found an eager audience in
Europe. Atlus’ ways are sometimes unfathomable, indeed. That being said, let’s
now move on to meatier topics and explore that game’s goodness!
Quietly
excellent
Hexyz
Force may appear as a fairly classic J-RPG at first
sight, with its turn-based combat, cookie-cutter characters and vanilla story
involving the tracking of mysterious artefacts in order to prevent an upcoming
apocalypse in a world where races wage war on one another. However, there is
definitely more than meets the eye in all these departments, and the game
reveals some unexpected originality under its apparent layer of RPG classicism;
on top of that, and to make things even better, it boasts a rare and unmistakable
quality that I would love to encounter more often in RPGs—but more on that
later.
For now, let’s concentrate on the others
pieces of goodness, starting with the characters. They are cliché, that much is undeniable: from the strong-headed yet
slightly clueless young lady to the brave and loyal knight striving for peace,
without forgetting the expressionless Elf, the touchy princess and the lad who
looks like a teenager but is actually several centuries old, everyone fits a
J-RPG/anime trope in the book. However, Sting didn’t dive too deep in cliché
territory and kept the trope factor to a minimum, preferring instead to expand
the characters’ personalities through well-crafted dialogues and revelatory
cutscenes. As a result, the whole crew comes across as lively and vibrant, and
very much loveable. I developed an instant liking for my party and really cared
for them deeply, and their ever-so-slight banality didn’t bother me one bit. There
is a zesty tang of humour in their interactions, as well as a soft romance
element that is handled in a pleasantly sober way (spoilers): Levant and Irene’s established relationship is
comforting and heart-warming, and Cecilia and Rafael’s shy and gentle
burgeoning love will make the heart of even the most hardened gamer flutter
with sweet anticipation. (End of spoiler)
The storyline follows the same pattern: it
is not particularly original content-wise and does not pack any soul-shattering
plot twist or heart-wrenching revelations, but it is told in a very convincing
and well-crafted way that makes you care for what happens next. To make things
even more interesting, it unfolds through two different routes, which you both
have to play in order to get the full picture story-wise. This could be a case
of fake longevity, if not for the fact that the two halves of the story remain
perfectly understandable per se; playing the other half only refines the
narrative and adds interesting details to the already known storyline. This is
more of a case of two different teams of characters aiming for the same goal,
whose respective paths meet occasionally and finally converge towards the end
of the game. As a matter of fact, your final party comprises all the playable
characters of the game, which gives you the pleasant—and rather
rare—opportunity to tailor-make your party for the last boss fight—providing
that you are ready for a bit of grinding in case you choose characters that
were not in your party up until then.
Let’s now explore the battle system, which
is truly one of the highlights of Hexyz
Force. It is fast-paced and dynamic, and can be even more so with the use
of the fast-forwarding R button. (This option is truly a blessing, and I wish
all RPGs could offer it.) This battle system is pleasantly easy to master yet
offers some welcome depth thanks to a system of complementarity between the
three attributes that infuse the various weapons of the characters. Add to this
a handful of conveniently devastating special attacks that can be unleashed
after you fill a special gauge and you get a fighting system that is classic
yet incredibly smooth and efficient. To make things better, enemies are visible
on screen and can be avoided providing that you run fast enough. However, it is
not recommended to run away from encounters: Hexyz Force is one of these streamlined games in which fighting all
the enemies you encounter will grant you enough XP to tackle all the challenges
that come your way. In other words, no extra grinding is needed in that
game—except if you change the composition of your party at the last minute, as
I mentioned earlier.
Last but not least in this goodness recital
is the general user-friendliness of Hexyz
Force. Here is a game that seems dedicated to make your life—and your
gaming—easier through the implementation of a series of clever features that
are not so often encountered in classic J-RPGs. One of them is the
fast-forwarding button that I mentioned above, but there is more:
—A map of the current area is displayed at
all times in the upper right corner of the screen. Not only does it spare you
the annoyance of losing your time exploring dead ends, but it also conveniently
shows chests, enemies, save points and “Force Sites” where you can restore your
HP and MP (more on that later). What more could you ask for?
—The world map allows you to travel at will
between places in an instantaneous way.
You don’t need to cross paths filled with monsters or to use impractical
travel means to rally a given spot, which is incredibly neat. On top of that,
once a place is discovered, it can be accessed at all times: no patronizing on
the game’s part by preventing you from returning somewhere on the basis that
the storyline doesn’t justify it. Now that
is how I want my RPG to be. Freedom is mine!
—Hexyz
Force has one of the best sidequest implementations that I’ve ever
encountered in a J-RPG. For one thing, the sidequests are as unobtrusive as
they can be, while immediately identifiable as such; there is virtually no risk
of mistaking a sidequest for an essential plot point in that game. For another,
they can be cleared at all times, all the more so as all locations can be
accessed easily; there is no such thing as a ridiculously narrow time frame to
clear a sidequest, which is an absolute blessing. They are also pleasantly
logical, and it doesn’t take any twisted thinking or exhaustive FAQs to figure
out the right course of action. Last but not least, the game offers a quest log
that details all the sidequests you unlocked. What’s not to love, seriously?
Here ends my first survey of Hexyz Force’s placid goodness. I still
have a lot to say, actually; but I am currently trying to make my posts a tad
less stuffy, which means that I will take a break for the time being. My second post will cover what I consider to be Hexyz
Force’s greatest quality, as well as the couple of minor flaws that I
spotted during my run. Thanks for reading, and be my guest anytime!
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