17/06/2014

Pokemon Diamond (1): A late discovery



After all these years, I’ve finally tamed the beast. Or should I rather say the beasts? You guessed it: for the first time in my gaming life, I played a classic Pokemon game. Better late than never, as they say. 

The reasons why the Pokemon series eluded me all these years are twofold. The first of them is that when the series reached Europe in the late 90’s, it was heavily marketed towards children and came along with all sorts of unsavory commercial tie-ins that blurred the picture and somewhat took the focus away from the games (so much so, in fact, that their RPG nature was then unknown to most, including myself); given that I was a young adult at that time and thus not the main target, I basically ignored the series altogether. Much later, when the initial craze cooled down, the focus came back to the games themselves and their RPG glory could finally shine brightly and unhindered. Learning that Pokemon was actually an RPG series naturally piqued my curiosity and interest; and yet I still didn’t dive into it senselessly, for it seemed to me that the core mechanics of the series were completely at odds with my gaming interests. I’m neither a completionist nor a collector, so the prospect of playing a game entirely based on these two principles didn’t thrill me the slightest. In fact, the very idea of having to collect the hundreds of Pokemons available in every entry felt more like a dreadful chore than an exciting challenge, which is the second reason why I shied away from the series even after becoming aware that it belonged to my favourite gaming genre. 

But not so long ago, I started reconsidering my position about the Pokemon series. My gaming experience, and more specifically my Dragon Quest IX Solo Run, taught me that there is always a certain amount of latitude in the way games can be played. Not only that, but my playthrough of Pokemon Mystery Dungeon: Gates to Infinity showed me brilliantly that it was perfectly possible to play a Pokemon game without having to put up with any sort of recruiting galore. This definitely tipped the scales, and I decided to try a classic Pokemon game and see if I could, well, play it my way. 

Quite thrilled by the prospect of discovering such a huge franchise, I settled for a DS game for starters. I didn’t want to go all the way back to the Gameboy days, nor did I want to risk stumbling on a Gameboy Advance bootleg, and I was even less inclined to go for the brand-new 3ds entries, whose high prices were not really fit for a first try that could prove disappointing. I wanted to play it safe, and the sole reason why I finally elected Pokemon Diamond as my very first foray into the franchise was because of all the Pokemon games I browsed when I made my purchase, my now copy of Diamond was the cheapest. 

I’ll go on with a few words about the series, even though I’m quite sure it doesn’t need introduction. All Pokemon games were developed by Game Freak Inc. and published by Nintendo and covered five generations of consoles, from the original Gameboy to the 3ds. The canon Pokemon games always remained on Nintendo handheld systems; some occasional spin-offs were released on Nintendo home consoles, but the franchise always remained a portable one at heart. I find interesting that all the classic games contain the word “version” in their title—the only exception to this being the newly released X&Y pair. It’s not just Pokemon Diamond, but rather Pokemon Diamond Version; this gives the curious feeling that all Pokemon entries are only variations of an original formula bound to remain the same at its core. As for what this formula would be, we’ll see that right away.

Completion, collection and childhood. 

Pokemon is a game series that strives on completion and collection and makes no effort to hide it. It’s quite the opposite, in fact: the series wears this otaku-ish vibe of maniacal collecting like a badge of honor. Let’s not forget that the series is the brainchild of Satoshi Tajiri, who used to collect and classify insects as a kid and wanted to reproduce and emulate that process in a virtual form via the creation of Pokemon. It thus shouldn’t surprise anyone that Pokemon games center mainly on collection and completion and make all the necessary way for these processes to unfold.

Pokemon Diamond perfectly illustrates this. As the game starts, you are promptly asked by the resident professor, expert in all things Pokemon but apparently too lazy to pursue his own research himself, to depart from your quiet village in order to roam the game world (i.e. the Sinnoh region, based on the Japanese region of Hokkaido) and gather as much information as you can about Pokemons. You are given a database called Pokedex that you must fill with information about the ‘Mons you encounter and fight and/or capture, and explicitly encouraged to capture as many of them as you can. “Gotta catch ‘em all”, remember! And fill that Pokedex while you’re at it! Apparently, child slavery was not abolished in Sinnoh—nor was animal slavery, for that matter. Oh, well. You get the idea: your goal is to travel, explore, fight and capture Pokemons, preferably all of them. I was actually quite shocked by the lack of importance given to the narrative elements. There is no story to speak of and no ultimate goal to reach story-wise: the goal is purely and simply to catch all the available Pokemons, and everything story-related doesn’t have any other function than to provide some embellishment to this collecting quest. It’s even below the level of your average dungeon-crawler, where the story is here to give you an excuse to roam dungeons; Pokemon Diamond tells you loud and clear to go fetch ‘Mons in the first place and then sprinkles your quest with occasional bits of narrative to adorn it somehow. For instance, you quickly encounter a team of villains with typically dark schemes determined to hinder your progress. I totally expected an epic showdown at the end of the game, during which I would take them down in classic RPG fashion; but that is not the way things unfold in Diamond. Instead, you defeat these baddies long before the end of the game and then go on with your quest as though nothing happened, which confused me a trifle. Oh, well.

Another distinctive aspect of Diamond, and probably of the whole series, is that it’s aimed primarily at children. This is obvious from the get-go: the main character is a kid living with their mother, and the instruction manual explicitly encourages you, in what I can only describe as an annoyingly patronizing way, to choose your main character so that their sex will match your own. This child focus continues to shine through the whole game: the baddies are laughing stocks not the slightest bit threatening, running gags are abundant and you are constantly treated with all sorts of mini-games. Let’s also mention that the Sinnoh region is quite small and gives off a very welcoming vibe, with everybody being incredibly friendly and kind towards you. The gameplay was also visibly designed with children in mind. Unlike every other RPG under the gaming sun, Diamond won’t force you to pay in order to rest your wounded Pokemons: this is all free of charge, and you can use and abuse it at will. Random encounters are limited to some specific areas, namely the grassy ones, allowing the player to avoid them if they wish to do so. You are assured not to get lost in any way: in typical Zelda-like fashion, your progress is canalized by some physical obstacles bound to be overcome later in the game, giving a gentle exploration thrill to the whole process. There is of course no such thing as permadeath, your Pokemons simply ‘fainting’ instead if their HP falls to zero; nothing that a free-of-charge rest as the nearest Pokemon center can’t fix. The captured ‘Mons can be released at any moment, so there is no such thing as permanent animal enslavement. (I actually loved that feature and used it a couple of times, and I always got a warm, fluttering feeling in my chest when I freed a Pokemon.) All in all, Diamond is a sweet, relaxing and lovely RPG with a domestic vibe, in which you explore your own tiny, friendly world at your leisure.

This heavy focus on completion and collection and this softcore youthful vibe are strongly reinforced by the art direction of Diamond. To put it simply, this game is graphically and musically nondescript. Graphics are simple and basic, with clear-cut lines, a general roundness to everything and a low level of details. Pokemons and characters are drawn in a generic style that doesn’t show any further stylization than the one you encounter in your average anime, which somewhat shocked me: I expected such a huge franchise to at least sport a very distinct, specific graphic style, but this is not the case. As for the music, a single word sums it up: Elevator. Diamond’s soundtrack is a glorified compilation of the finest elevator music you can think of, declined in a lounge, jazzy or ambient mood depending on the setting and the circumstances. This soundtrack is actually quite huge and offers dozens of tracks that caress and soothe the ears while being unobtrusive and blending in the background. I was rather fond of it: I thought it was a nice change from the usual epic themes prominent in RPGs. This mellow soundtrack and simple graphics greatly enhance the sweet and childish vibe of Diamond, which was very likely their primary purpose. By being basic and somehow unthreateningly nonspecific, they also allow the player to concentrate fully on the main purpose of the game, i.e. collecting ‘Mons like there’s no tomorrow. A more complex combination of sound and graphics may have distracted the player from that goal: let’s be honest, the task of collecting the hundreds of beasts available in this game is already daunting and massive enough not to trouble the player further by forcing sensory overload on them. This is especially true for kids, who remain the primary target of the series, but can also apply to adults. I’d rather have the mellow and somewhat forgettable soundtrack of Diamond rather that a sweeping one that would grate on my ears and nerves after a couple of loops. As for the graphics, well… They are an acquired taste as far as I’m concerned. I would have loved a more stylized and elaborate take on them, at least initially, but I learnt to love them as time went on. 

That oh so well-deserved fame

The Pokemon craze of the late 90’s cooled down long ago: the card game sunk into the depths of oblivion, the TV show was kicked away by fresher contenders like One Piece and Naruto and the products adorned with Pikachu&co disappeared from store shelves. However, the games remained popular, and not only with children, but also with adult players, while at the same time being regularly sneered and sniffed at. Grown-up Pokemon aficionados are accused of being caught in nostalgia or afflicted with immaturity and bad taste in games, and the whole franchise is branded as nothing but a shamelessly commercial pile of crap. But surely, nostalgia, supposed bad taste or weakness to marketing tricks cannot explain alone the enduring popularity of Pokemon, can they? This is a series that has been around for two decades now and whose entries manage to garner stellar reviews over and over again, and there are obviously good, solid reasons for that. And upon playing Diamond with an open and curious mind, I can see what these reasons are, and understand much better why Pokemon is oh so famous. 

What happened is that against all odds, I deeply enjoyed my run of Pokemon Diamond; much more so than I actually expected. Even with my best critical eye opened, and without the benefit of nostalgia that makes the heart grow fonder, I found a lot of undeniable qualities in Diamond

The first blatant quality of Diamond, and probably of all Pokemon entries, is its sheer accessibility. The basic rules of the game are incredibly easy to figure out, and you can dive straight into the action from the get-go: there’s no need to ponder strategies or rack your brain in order to build the perfectly balanced team before you can venture on the field like in more complex RPGs. Not only that, but the purpose of every single object you encounter in the game world is dutifully and exhaustively explained, and that purpose is always clear-cut and one-dimensional: items have no hidden side effects like decreasing some of your stats, so you can feel safe and free to use them without fearing any sort of collateral damage. Every operation related to your ‘Mons, like healing them or teaching them new moves, is carefully broken down and laid down before you one step at a time, requiring your approval before moving on to the next step; while this may seem a tad too overbearing at times, it also guarantees that you won’t make any mistake and end up doing something you were not planning to do. This is a game that meets you more than halfway and does everything it can to facilitate your accustomization and assure that you will feel at ease while playing. 

However, while it may take only a couple of minutes to figure out the rules of Diamond and of the Pokemon series as a whole, it may actually take dozens, if not hundreds of hours to master them to the fullest. Despite its apparent simplicity, Diamond is a game that is extremely deep and packs an incredible amount of content. I played it for 35 hours, and yet I can very clearly feel that I only brushed oh so gently the surface of the game. There is a tremendous amount of content and knowledge that is still hidden to me, from the subtle layers of strategy involved in Pokemon battles to the Pokemon themselves, of which I captured only a fraction; and let’s not even talk about the complex mechanics of breeding and leveling up. One thing is sure though: it’s impossible to blame the series for being shallow and superficial. There is a lot to do and a lot to discover, and that is undeniable. I was actually quite flabbergasted by the depth of Diamond—right before becoming thrilled by the promises it held. 

Not that I actually uncovered and enjoyed all that Diamond promised; far from it, in fact. My run, on which I will expand further in my next post, was exactly what I planned it to be: a brief first shot at the Pokemon series, as straightforward and basic as it could be. And I have to say that it worked beautifully—beyond my wildest expectations, actually, which prompts me to mention what I consider to be the most prominent and glorious quality of the Pokemon series. And that quality, ladies and gentlemen, is flexibility. Diamond is a game that lets you play exactly the way you want without forcing any agenda on you: despite its heaving focus on completion, it never actually forces you to frenetically collect hundreds of ‘Mons. I feared that it would indeed do exactly that, which would have basically ruined my fun, along with my run; but my fears were absolutely unfounded. To my utter delight, I could play Diamond the very exact way I intended to play it, which was totally at odds with the series’ basic principles, and it worked like a charm. To infuse a game with such a high level of adaptability is not an easy feat; it’s so difficult, in fact, that very few games manage to reach that Eldorado of openness and offer every gamer the freedom to play their own way. Diamond is one of these precious few, and I’d wager that most Pokemon entries, if not all of them, boast the same delicious flexibility. Diamond smoothly molds itself into the very game you want it to be: it is really as deep and strategic as you make it, and you’re the one deciding how deep you want to delve. You can stay at the surface like I did, dive a bit deeper, or go for the abyss and master every single subtlety of the battle mechanics, and the game will very likely accommodate you every time, no matter which path you choose. 

I am quite convinced that this malleability and gentle catering to the player’s desires are the main reasons behind the enduring popularity of the Pokemon series. This is a game that truly has something to offer to everyone—providing that they are RPG-inclined to start with, even though I wouldn’t be surprised if the series could win over some gamers that are not into the genre. This sheds a new light on the simplicity of the graphics and soundtrack and reveals a deeper purpose for their nondescript quality: by being so basic and without asperities, they are likely to appeal to everyone, or at least be accepted by everyone, which reinforces the openness boasted by the series. They also give a timeless quality to the games and make the series more likely to endure and stand the test of time; and it’s working beautifully, if the high prices of the older entries are to be believed. But I’m now adamant that Diamond and the Pokemon series as a whole are indeed high-quality games: if I could enjoy Diamond so much while being anything but a collector and completionist, not being the primary target and not being under the influence of any kind of nostalgia, then I’m pretty sure every RPG aficionado can enjoy it. 

So, I’ve tamed the beast after all these years, and it was quite the blast. I really loved Pokemon Diamond; so much so, in fact, that I could nearly go for another playthrough right away. But I’m not going to do that; instead, I will purchase other Pokemon entries. I’m definitely set on discovering the full series now, including the older installments, and that is a thrilling and delighting prospect; there’s nothing quite like the late discovery of a huge series bursting with a whole richness of games to savour. Oh, the joy! I will stop for now; in my next post, I will expand more profusely on my basic yet utterly enjoyable run, with the hope of offering a new insight into Pokemon games and how they can be played. As for now, thanks for reading, and be my guest anytime!

6 comments:

  1. First of all: congratulations on finishing your first Pokémon game! *clap clap*
    Very interesting read indeed (just like all of your previous reviews/analyses)!
    Personally, I played the first three generations back when they were released and kind of lost the interest on the series, until recently when I bought Pokémon Black and absolutely loved playing it.
    It really is one of those games that's easy to simply pick up, even if you don't know much about RPGs, and enjoy the colorful scenes and the rewarding, fun gameplay.
    By the way, which version you're gonna play next? If you want a more "old school" feel without leaving the DS you should try the Gold/Silver remakes (or give a shot at the original Game Boy games).

    Secondly, I've being lurking on your blog for some time know (since the beginning of the year, I think?) and I really enjoy the depth you give to your reviews. Really, good job! Don't let the lack of coments discourage you.

    P.S.: By the way, I'm very curious to know your opinion on "Riviera: The Promised Land". How high/low is on your priority list?

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  2. Well, thank you for the kind words! It's really heartwarming to read such a sweet comment. You made my day!

    As for my future ventures in the Pokemon world, I'm planning to try White and White 2 next, along with Heart Gold/Soul Silver. I'd also like to give a shot to Platinum, and the X&Y pair are of course also on my To-play list, as well as the upcoming remakes of Rubis and Sapphire. I'm actually really thrilled about these two, so there's a lot to look forward to in the next months Pokemon-wise. And of course, I will probably want to try older entries sooner or later, since I'm quite the retro gamer.

    As for "Riviera", I'm actually planning to start it very soon. I've been curious about that game for quite some time and I'm now really eager to play it. Hopefully I will love it!

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  3. Ahah, no need to thank me! I really enjoy the light-hearted but detailed way you write, so keep them coming!

    You should play Black/White before Black 2/White 2 since they're sequels and the story kind of continues from one to the other (characters mainly). Ruby and Sapphire are my favourite generation, hands down. The music, exploring the huge seas/oceans and finding spots to go underwater really gave those games an adventurous feeling. The only thing they lacked was more post-game areas (the upgraded version, Emerald, corrected this though).
    You should really play the older games, if not only to see how much the games evolved (ahah, get it?) throughout the years.

    Great! Just remember to play it with an open mind: the game is really different from everything you've seen (the same could be said for the other Dept. Heaven games though). By the way, If you don't mind, I'll try to comment regularly from now on!

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  4. You're very welcome! Having comments certainly makes things more lively and interesting.

    I feel really drawn to the Ruby/Sapphire/Emerald trio for some reason, so I may start my digging into the older layers of the Pokemon series by these three. We'll see!

    I'll keep your advice regarding "Riviera" in mind. The prospect of playing a highly original game is indeed a thrilling one, and it motivates me even more to start it.

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  5. I totally agree about your amazing writing style. Always a pleasure to read your posts, even if i am much more of a casual player!!

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  6. Thank you!! That is so nice to read such a lovely comment.

    Casual, hardcore, it doesn't matter, as long as you're a gamer! Enjoy your gaming—and keep reading, he he!

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