24/03/2014

Rhapsody-a Musical Adventure: A cheerful and lovely treat



I have piles and piles of RPGs of massive magnitude in my treasured collection. Bravely Default, a Link between Worlds, Dragon Quest IV to VI on the DS, all the Final Fantasy titles that ever graced handhelds, you name them. They are all here, waiting to be picked up and played, and somehow begging for the opportunity to lavish their awesomeness on me. And yet, for some reason, I keep snubbing them and instead anoint some little-known RPGs to grace my precious DS’ slot. Like Rhapsody: a Musical Adventure

Rhapsody: a Musical Adventure, developed by Nippon Ichi Software and released in 2008(jp/na) and 2009(eu/au) for the Nintendo DS, is a remake of a Playstation game of the same name released a good ten years earlier. It’s a rather mellow and easygoing game obviously aimed at a young audience, and maybe more specifically at kids wanting to get their first bite of RPG without having to put up too much of a fight to get through. 

Playing that game when you’re a RPG veteran is like ordering fast-food or cheap Chinese takeaway when you’re a seasoned cook: you know that you could do so much better and feel a bit ashamed of your own laziness, but you nonetheless appreciate the dish because it really tastes quite nice, and because it’s oh so good to let go and relax once in a while.

The Lovely

Rhapsody casts you in the boots of Cornet Espoir, an orphan teenager who one fateful day meets the kingdom’s prince in the local forest and—drums rolling—falls in love with him at first sight and vows to conquer his heart. Yeah, I know exactly what you’re thinking here. I was thinking the same, until I discovered better by playing the game. Granted, the story seems horrendously déjà-vu at first sight, bristling with tropes so worn out that you can see through them: the brave orphan, the fairy godmother-like creature protecting her, the resident spoiled bitch, the kind-hearted prince and so on. But the game manages to avoid falling into cliché abuse territory by putting a humorous twist to nearly every situation. For instance (spoiler), early in the game, you have to enter a beauty pageant at the royal castle and find a fancy dress in order to do so. I was ready to roll my eyes and perform a facepalm, until I discovered that this quest implied exploring a BBQ restaurant full of enemies before dueling with cats wanting to roast you and basically turn you into Today’s Special. The quest culminates with you discovering a furry outfit instead of a fancy dress, taking it home on the inspired advice of your fellow fairy guardian Kururu and… parading in front of the prince wearing that stuff at the beauty pageant. (end of spoiler) Yep. When I saw that, I knew I was in safe territory, with cliché indulgence avoided, and breathed a sigh of relief. As a whole, the story and characters pack up some unexpected complexity and turn out to be deeper than you’d expect from this kind of game, while avoiding the pitfalls of stereotyped storyline and character development. The resident bitch remains a bitch, but she reveals a rather complex personality and ends up being quite endearing. Cornet travels around the world to fulfill a personal quest, but messes things up as she goes and earns people’s animosity instead of making everything better in classic RPG fashion. The prince falls in love with Cornet not because she’s the prettiest girl around, but because she stands out as a loveable weirdo. Then there is the musical feature hinted at in the game’s title, which has the characters breaking into singing mode at some points in the story and expressing their feeling through soulful tunes. It’s fairly original to say the least, and if you love musicals and Japanese singing, you’ll lap this up. And if you don’t, which is my case, you still have the blessed option of skipping all the numbers.

Gameplay-wise, Rhapsody is old-school at heart. It features your classic four-member party with various abilities, all sorts of classic healing items and pieces of gear and good ol’ random battles. The seasoned RPG veteran will feel at home here, and the newcomer will be given the opportunity to discover the wonderful world of classic RPG in a cute and lovely setting. 

Battles take place on a separate screen and are displayed in a side view similar to the one used in Final Fantasy I and II on the PSP. There is nothing special to say about them, as they feature a fairly classic turn-based system and fairly classic attacks and abilities, but I’d like to mention one special twist that sets them a bit apart. By using her buffing and healing abilities, which she performs by playing her trademark horn, Cornet can fill up a special meter taking the shape of a music sheet line that will allow her to perform special attacks involving all sorts of sugary delicacies being thrown at enemies. Don’t be fooled by the apparent goofy cuteness of the whole thing, for these attacks are quite powerful and can do miracles when fighting bosses. I usually don’t resort to buffing abilities all that much when playing RPGs, but I found myself diligently using them in Rhapsody just for the sake of these amazing special attacks. Well done, NIS.  

As a whole, Rhapsody is a surprisingly well-balanced game. It actually manages to balance gameplay elements much more efficiently than some high-profile titles, which is somewhat unexpected and ironic. The number of items and pieces of gear available is just right: there are enough of them to give you a decent range of customization options (albeit rather classic ones, granted), but no so much that your head will be reeling when browsing through a shop’s inventory. The financial balance, if I may say so, is also quite neat: if you don’t shy away from battles, you will reap just the right amount of money to buy the best items and pieces of gear, without having to grind for it nor ending up swimming in it à la Uncle Scrooge. And since I’m mentioning them, battles were quite the nice surprise in Rhapsody. They are very short and dynamic but numerous, with a random encounter rate much higher than what I expected to find in a game like this. The sweet point is that you level up quite fast, and if you don’t run away from battles, you should be strong enough to tackle any challenge that comes your way, which is yet again the signature of a neatly balanced game. (I only needed to level-grind a tad before the final boss battles, but since this happened at the very end of the game, it was quite tolerable.) Even sweeter, your numerous extra party members who are left on the sidelines level up as well (though a bit slower than your active party members), which allows you to change the composition of your party on the fly and indulge into delightful experiments. 

The Crappy

Of course, if Rhapsody did everything right, it would be a lot more famous than it actually is. This is a relatively unknown game, and there is a good reason for that. There are a couple of them, in fact, all answering to the big boss that rules them all, which is none other than the mighty and ubiquitous Laziness. This is not its first foray into gaming, and it certainly won’t be its last, sadly.

First, Rhapsody doesn’t shine when it comes to graphics.There is nothing inherently wrong with them and they don’t hinder the gameplay in any way; they are just extremely dull and unremarkable. They don’t even have some kind of retro, 16-bit era flavour that could appeal to the soft hearts of older gamers by triggering nostalgia. (Think Children of Mana or From the Abyss for good examples of such a graphic choice on the DS.) On top of that, the perspectives chosen by the developers are often frankly weird and rather uncomfortable to look at; they also tend to change from one screen to the next, which is confusing and gives an untidy, messy feeling to the game. (The royal castle is a particularly serious offender.) 

There is also a slight problem with repetitiveness. No, a rather huge one, in fact. This game recycles itself shamelessly, serving you the same environments ad nauseam. To put it bluntly, there is one single design for all the stony dungeons, one for all the caves, and one for all the forests. It would already be rather boring if the graphics were top-notch; but as I’ve mentioned before, they are not, which transforms the experience of crawling through dungeons into a massive snooze fest faster than you can say “this decor again?” The only environments that were granted a bit of variety in terms of design are the towns; this makes very little sense since in classic RPG fashion, you spend most of your playing time trudging through dungeons. Oh, well. To add insult to injury, the developers, in their folly, seemingly tried to compensate for the repetitiveness of dungeon layouts by transforming the said dungeons into labyrinths of sorts. Imagine having to find your way and backtrack into strings of similar-looking rooms crisscrossing through multiple floors and you’ll have a good idea of how unpractical this turns out to be. The map displayed on the top screen fortunately helps a little, but you’d better have excellent visual memory and be extremely methodical if you want to progress swiftly through the dungeons without getting lost. And even if you manage to navigate through dungeons without a hitch, there is still the small issue of how utterly boring it can be to plod through identical screens over the course of your entire playthrough. Good thing that the game turned out to be so short, with credits rolling after roughly ten hours of gameplay, or it would have been unbearable. As you may expect from a game that is so decidedly old-fashioned, Rhapsody also features this good ol’ staple of reusing the same sprites for enemies and lazily swapping colours to mark differences in terms of level and strength; but this is such a classic fixture in old-school RPGs that it has become nearly endearing over the years, and thus I won’t chastise the game for that. Let’s just say that these shameless colour palette swaps fit into the general repetitiveness of Rhapsody pretty well. 

There seems to be another issue related to the Playstation version of the game. As I mentioned earlier, this DS version of Rhapsody is supposed to be a remake of the Playstation version; and it is indeed a remake, only a somewhat downgraded one. The main reason for this lies in the drastic alterations made to the battle system, which was transformed into something much more basic. The Playstation original featured a grid-based battle system à la Disgaea, which in the DS version was replaced by this old-fashioned FFI-like battle system I’ve exposed earlier. Now, I’ve not played the original, so I had no expectations about what the DS version of Rhapsody should play like and I approached it as a standalone game; but I can understand the disappointment of gamers who played the original version and were served this dusty and archaic battle system instead of the grid-based one they may have expected. This feels pretty much like a lack of commitment and dedication on NIS’ part, especially since the DS could perfectly have handled grid-based battles, and adds to the general laziness permeating this whole game. 

As a whole, it’s fair to say that Rhapsody suffers from a general lack of greatness, and feels more like a work of sloth than a work of love. It’s not broken at all, that much is sure, but it’s absolutely and completely unremarkable in every single field. Even the musical theme, the humorous tone or the treat-based attacks are basically nothing more than gimmicks: granted, they are unusual and rather unexpected in a RPG, and they may be cute and enjoyable when playing the game, but they certainly won’t remain engraved in your memory nor make Rhapsody more memorable as a whole. 

And yet, not every game needs to be a paragon of awesomeness. As I said, it is fine to relax and play a laid-back and unpretentious game once in a while, and Rhapsody is the perfect candidate for this kind of soothing experience. Its curious blend of old-school RPG mechanics, original gimmicks and mellow pace may not remain embedded in your soul until your dying day, but it may well offer you a couple of hours of light-hearted fun. As for me, after this sweet palate cleanser, I will turn my attention to something a tad grander in scope. (Or will I? You never know where my gaming instinct may lead me.) Thanks for reading, and be my guest anytime!

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