I was initially not planning to tackle a Hoothoot solo run; but as I pored over the bird's specs on Bulbapedia, my interest was piqued. Not only does Hoothoot have an unusual Stat distribution for a regional bird, with high Sp.Attack and Sp.Defense, but it also blissfully strays from the usual Normal and Flying Move diet most regional birds have to put up with as they evolve. Here is a bird that learns a good number of Psychic Moves despite not belonging to that Type; and after my satisfying experiences with male and female Meowstic, I couldn't help but want to wield such Moves again. And so, after running around in the tall grass to no avail for a couple of minutes and finally figuring out that Hoothoot was literally a night owl, I got my paws on a specimen and started cruising Johto once again.
What followed was a regular yet satisfying run; Hoothoot is no stellar solo run material, but he gets the job done without a fuss. Most of his Moves are Special Moves: no trolling à la Pidove there, Hoothoot is unshamedly a Special attacker and rocks at it. After a while, my Move pool was pretty much set with Air Slash (Flying), Shadow Ball (Ghost), Extrasensory (Psychic) and Hidden Power: Special Moves only, and powerful ones at that. Most of the roadblocks I encountered when cruising Johto with Pidgey were easy as pie with Hoothoot: Milktank, for instance, was knocked out cold after three turns, and Mahogany's Gym was a mere formality.
Sure enough, he ran away. |
I don't have much to add about that run, really. It was entertaining, and I'm pretty sure I could have taken my little owl all the way to Red; but after having polished off a full HeartGold playthrough mere weeks ago, I was not in the mood to repeat the deed, and so I gave up after I was crowned Champion. At least my Avian Run feature is complete now; and really, it would have been a pity to miss out on Hoothoot given how serviceable that bird is. Thanks for reading, and be my guest anytime!
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