Avalon Code, developed by Matrix Software and released in 2008(jp), 2009(na) and 2010(eu) for the Nintendo DS, is the
classic example of an underrated game. It’s a great and polished RPG that, for
a number of reasons, went mostly unnoticed at the time of its release and then
very quickly slipped into obscurity.
Before I purchased and started playing this
game, I browsed through a few reviews out of curiosity, just to know what kind
of game I should expect. Those reviews painted a basic picture of a
slightly-above-average game, with somewhat gimmicky and occasionally cumbersome
mechanics. A game that was indeed good, but by no means extraordinary, and
would certainly not rank amongst the best RPGs for the DS. And thus, my idea
was made. I expected a game that would offer me a nice experience, but would
ultimately not be that memorable, and would certainly not enter my personal RPG
hall of fame.
Boy, how utterly wrong I was.
I fell in love with Avalon Code within the
very first minutes of playing. It totally blew my mind, and swept me with an
overwhelming sense on wonderment, elation and giddy joy that I had not
experienced with such intensity since my Solo Run of Dragon Quest IX. In my
eye, this game feels like a true work of love, and an impressive one at that. I
want to give it the praise I feel it rightfully deserves, and hopefully make
more people eager to discover that beautiful, sparkling hidden gem.
But before that, I want to try to figure
out how such a great game came to be so little known and underrated, while
explaining at the same time what Avalon Code is all about. For it seems to me
that the reasons why this gem slipped through the greatness radar and fell into
obscurity are somehow linked to the very nature of Avalon Code’s concept and
gameplay.
That (in)famous Book of Prophecy
Avalon Code’s most distinctive and unique
feature is the so-called “Book of Prophecy”, which you receive at the very beginning
of the game. Long story short, it’s basically the most important item in the
game world, highly coveted by several villains, and it allows you to record
data from people, monsters and others objects of interest. This data is made of
so-called “codes”, shaped like Tetris pieces, which you can recombine to your
liking in order to change said people and monsters’ attributes, as well as
create all sorts of weapons, accessories and objects to help you during your
adventure. The Book’s very existence and presence is of course justified by the
storyline, which puts you in the role of the “Chosen One” who will have the
important role of recording into the Book everything valuable before the world
comes to an end, and then decide what the new world will look like.
This very distinctive feature is also the
most universally lambasted by critics and players alike, who ramble endlessly
about how cumbersome and inconvenient it is, and about how it turns out to be a
really uncomfortable and unpractical menu system. And here is, in my opinion,
the first great misconception that tipped Avalon Code towards that undeserved
fall into obscurity: to reduce the Book to a mere menu interface, while it is
actually so much more than that. While the menu is actually contained in the Book,
the Book itself can definitely not be described as only a kind of glorified and
somewhat gimmicky menu system. At this point, we have to remember who created
this game in the first place: Avalon Code is the brainchild of producer
Yoshifumi Hashimoto, of Harvest Moon and Rune Factory fame. The similarities
between these two series and Avalon Code cannot be ignored and overlooked, as
they share the same basic principle of nurturing, organizing and tilling a defined
space in the game world. That defined space is pretty figurative in the Harvest
and Rune series, as it happens to be a farm where you have to grow crops and
tend animals, and more abstract in Avalon Code, where you are in charge of rearranging
Tetris-shaped pieces of codes within the pages of a Book; but the idea at the
root of the gameplay is undeniably similar. You are expected to take charge of
the Book and to organize it to your liking, for instance by grouping similar
codes together in some pages in order to make them easier to retrieve when they
become necessary. Unfortunately, because the Book is so often seen and
presented as only a mere menu interface, most players don’t dare to modify it
as much as they could, thus making the search for specific codes unnecessarily
harder and depriving themselves of the joy of mastering the Book and making it
their own. It certainly doesn’t help that the whole concept is so abstract; in
fact, the abstraction of it all may very well have fuelled this unfortunate
misapprehension of reducing a key gameplay element to a mere menu gimmick.
Three games in one
This reduction of the Book of Prophecy to a
menu interface while it’s actually so much more is only the tip of the iceberg
when it comes to the net of misapprehension surrounding Avalon Code. The game
is nearly universally presented as an Action RPG with a few gimmicks, including
the Book of Prophecy; but a closer look at it shatters this idea. Avalon Code
is no mere Action RPG; in fact, it’s technically not even a full-blown Action RPG
to start with. Upon careful inspection and play, Avalon Code turns out to be a
genuine mix of three different gaming genres, represented in fairly equal
proportions.
Now, that certainly makes the whole picture
harder to apprehend and fuels further dislike of the game. While many of us can
gladly accept a twist on a familiar genre, approaching and appreciating a true
mix of genres can be much more challenging, especially when the said genres
happens to differ wildly and when the player is expected to switch from one
genre’s style of gameplay to the other on the fly, which is precisely the case
in Avalon Code. As for the three genres, here they are:
—When dealing with the Book, the game plays
like a Puzzle game. You are expected to use visual memory and strategic
thinking as you cleverly reorganize codes in order to create new items and make
the Book your own carefully tilled field—albeit a rather abstract one, granted.
As you progress through the game, you will obtain recipes to create new items,
the most valuable of them being presented as sliding puzzles that you have to
solve first in order to get the much coveted recipe. Basically, as puzzle-like
as it can get without turning straight into Tetris.
—When on the field or in dungeons, the game
plays like an action-adventure game, similar to the Zelda series. You are then expected to slay enemies on the go
and solve practical puzzles entirely based on skill and good timing. You can
handle two different weapons at the same time, just like in Zelda games, and
even pull out a sword attack which is virtually a rip-off of Link’s Spin
Attack.
—When interacting with NPCs, the game plays
like a glorified and expanded romance sim. The romance that you can initiate
with a few chosen NPCs is only a piece of that juicy expanded romance sim pie:
in fact, by handing over presents like there’s no tomorrow, you can deepen your
relationship with virtually every single character in the game and get to know
them better through cutscenes, on top on getting interesting items that they
will gracefully hand you if you do their bidding.
Like I mentioned earlier, these three
styles of gameplay constantly overlap: as a result, Avalon Code is much more
demanding and harder to master than a game sticking to a single genre. This is
also a bone of contention when it comes to criticizing the game, as many
reviewers and players felt the whole thing turned out to be messy and
confusing, without really being able to pinpoint the exact reason why it felt
so. But when all is sorted out and when one knows what to expect, it’s really
just a matter of being patient and dedicated enough to learn how to master
Avalon Code’s complex patchwork of a gameplay.
From giggles to tears
Another point that rubbed some reviewers the
wrong way is Avalon Code’s unevenness when it comes to its general tone. Most
RPGs choose a type of atmosphere and stick to it all along the storyline,
whether it’s dark, solemn, melancholic or light-hearted; but Avalon Code is a
game that stubbornly refuses to commit to a single mood. In fact, Avalon Code
may very well be the ultimate gaming incarnation of mood swings: here is a game
that switches shamelessly from one tone to the next in the blink of an eye.
Let’s first tackle the bright side of the
Force. Avalon Code is a game that is unashamedly goofy. Goofiness basically
pops up in every place, and no place or circumstance is sacred enough to be
spared by this invasion. It pops up in the middle of fights, with the
deliciously ridiculous Judgment Link move and the equally deliciously
ridiculous dedicated music that accompanies it. It pops up in the peculiar
dressing style of many characters, which will make your eyes bleed. Heck, this
is a game in which minotaurs don kilts and in which your very character
themselves are dressed like they basically jumped into the first pieces of
clothing they drew out of the closet. It seeps from tons of cutscenes and
one-liners making fun of characters, so much so that in the end, everybody gets
their fifteen minutes of shame. Yep, even the king of the country, and even
your main character. On some occasions, the goofiness even takes a step further
and gets a corny edge. This corny edge, as you may imagine, appears mostly
through the romance scenes. I have very little interest in romance in general
when it comes to fiction or videogames, and tend to be rather blasé about it;
and yet, I found myself grinning stupidly more than once as the romantic scenes
unfolded.
But as the Force, this game has a much
darker side. The overall story actually has a rather dark tone to start with,
casting you as a character whose mission is to save valuable things before the
world’s imminent destruction, rather than to prevent that said destruction
itself as in most RPGs. That very story then throws at you one of the most
shocking plot twist I’m ever seen in a videogame, leaving your character in
absolute misery and yourself in a whirlwind of conflicting emotions (and as you
may expect, there will be a post about this). Towards the end of the storyline,
the atmosphere gets darker and darker, both literally and figuratively, as
though the game feels compelled to remind you at every second that, you know, the
world is going to end soon; and it does so in a way that is incredibly
effective. And yet, at the same time, you can still practice the silly Judgment
Link move in combat, or get corny love confessions.
So yes, this game has mood swings; and so
will you when you play it. This is a game that will make you grin and giggle
like a teenager at times, and feel sad and miserable at others. You will go
from peaks of elation to pits of misery in the course of a single playthrough.
Like it or not, that’s how Avalon Code is, and it’s not necessarily a bad
thing, especially since it’s so craftily executed.
And all that’s in between
Apart from all this, Avalon Code’s road to
glory may have been hampered by a few other elements that set it dramatically
apart from the current trends in videogaming.
—This game is HARD. It’s not one of those
RPGs that will have you brag about clearing a whole playthrough while dying
only twice. You WILL die in this game, and you will die a lot; so much, in
fact, that you soon won’t bother keeping track of your deaths. You will die
because enemies are numerous, vicious and determined to knock you dead, and
your life bar starts off as miserably tiny. On top of that, the weapons take
some training to get used to, and even the seemingly ridiculous Judgment Link
move is quite hard to master, causing you to die again and again at the hands
of enemies until you become an expert in all thing fighting. Still, this is no
Ghost’n’Goblins: Avalon Code remains fair in its hardness and shows some mercy,
allowing you to start again from the point where you die and to save your
progression at any moment. So while there is undoubtedly an element of patient
die&retry here, it’s thankfully not a punishing one.
—This game is CRYPTIC. Tutorials, when
there are any, are reduced to a bare minimum, and even the manual is far from
being exhaustive when it comes to game features and mechanics. Thus, you are
left having to figure out a lot of things by yourself, by exploring and poking
your nose and stylus all around the place. (Once again, quite a Zelda-like
feature, in my opinion.)
—This game is DEMANDING. Not only is the
learning curve steep, but it also branches out in different directions, due to
the mix of gameplay styles at the core of the game. It requires patience and
dedication, and a lot of practice. On top of that, Avalon Code doesn’t flaunt
its secrets easily: in fact, if you want to see all that the game has to offer,
you will very likely have to tackle more than one playthrough. Even more than
two or three, for that matter. Some items are basically too well-hidden to be
discovered on a first playthrough, and may only be discovered on subsequent
ones, as your knowledge and understanding of the game’s logic increases. On top
of that, Avalon Code boasts a resolutely conservative approach when it comes to
romance, allowing you to date only one character at a time. It also offers
different types of romantic scenes, depending at which moment of the game you
woo potential sweethearts. This, combined to the fact that you can play as a
male or a female character, means that if you want to see the unfolding of all
the romance events for all the potential bachelors, you will have to replay the
game numerous times. Plain and simple. And unashamedly demanding. Now, of course, this can also be seen as high
replay value; and replay value is good, o yes precious.
So, while these points don’t lower the
quality of the game by any means, one has to admit that they are not exactly in
touch with the mood of the times. In a gaming era that gave birth to games like
Final Fantasy XIII and Beyond: Two Souls, which play virtually like interactive
movies, the notions of die&retry, meticulous exploration, patience and
perseverance are not likely to make a hit. These are concepts that hark back
to the old days of 8 and 16-bits gaming, when difficulty was not considered a major
deterrent to gaming; and I strongly think that difficulty of this sort still
shouldn’t be a deterrent to gaming and get in a game’s way to greatness.
So, this is what Avalon Code is all about.
I really feel that most critics approached that game with a set of mind that
was too narrow, reducing it to less than what it actually is and brushing it
off way too quickly. This is definitely a shiny hidden gem that needs to be
rediscovered, appreciated, cherished and, last but not least, played to death.
I’m not done yet with that game, both on this blog and on my DS; oh no! There’s
more coming soon!
Thanks for reading, and be my guest
anytime!
This article is super complete and detailed!
ReplyDeleteIt appeards indeed that this game did not have the success it deserves.
Do you think i could enjoy it ? :D
Oh, I definitely think you could!! It's a lovely game, and amazing in many ways. It takes some time and dedication to get into it, but you'll be rewarded!^^
ReplyDeleteI am aware that I'm posting a comment on an article which is over a year old but yours actually managed to change my perception of this game. Indeed in retrospect Avalon Code felt more like the love child of The Legend of Zelda, Rune Factory and Tokimeki Memorial than the likes of Final Fantasy Echoes of Times. After all "c'est par le métissage qu'on fait les plus beaux enfants"
ReplyDelete/ "it's throught mixing you make the most beautiful children" like the French say and this applies in the case of this game quite well too. You turned its perceived 'flaws' into another facet of the underrated gem that is Avalon Code and I hope that I will draw as much fun out of it than you obviously did.
Welcome, and thank you for the kind words! Commenting an old post is certainly not a problem—quite the opposite!
DeleteI yet have to find a game that offers a gameplay as rich and varied as Avalon Code. It is definitely one of my favourite games of all times, and I can only hope that I will relive such a grand gaming experience at some point!
I wish you tons of fun with Avalon Code, and feel free to keep me posted about your run! :)