The final boss battle, on the other hand, is none of these things. It's a nasty difficulty spike of Eiger proportions; and for the first time since my insane grinding marathon, I found myself in a genuine bind. Not only do the boss and his six minions hit harder than any foe before them, but they are also hell-bent on healing and buffing themselves. And since I cannot take them down in one clean hit, even with Alph's most powerful attack, I got stuck in a vicious circle of hitting them only to see them replenish their health and ruining all my efforts in the process. Add to this the necessity to heal myself on a regular basis and you get a perfect recipe for Final Fight Failure. The rest of my crew is virtually useless because of their low levels; and since I got my fill of grinding already, there is no way I'm investing a single extra minute of my time in levelling them up. And thus I'm officially giving up on Luminous Arc after 20 hours of genuinely satisfying play.
Still, there's no denying that I had tons of fun playing Luminous Arc. This is the second SRPG in which I resort to over-levelling to break the game and enjoy myself; and I must admit that there is some kind of genuine thrill in subverting a game's rules and playing it in a way that was not intended by developers or by the genre itself. Relying on a single overlevelled character didn't fully work in Luminous Arc, but it sure took me far into the game; and had I been ready to pour a few extra hours into the game to level up a couple of units, I'm sure I could have beaten that cheated final boss and his minions without breaking a sweat. In the end, we always get back to the same point: the RPGs I love the most are the ones that give me the opportunity to play them my way, and Luminous Arc was definitely one of those. Thanks for reading, and be my guest anytime!