Pokemon Mystery Dungeon: Blue Rescue Team playthrough; but alas, that versatile creature is not exactly ubiquitous in Pokemon entries. Not only can I count on the fingers of one hand the number of times I stumbled upon a wild Eevee in my Pokemon runs, but the adorable fox also has a way of appearing really late in the games, making him a somewhat unfit candidate for solo endeavours. After a lot of research and an inspired suggestion from faithful reader Kumiko, it appeared that the Black 2/White 2 pair offered the best setting for an Eevee solo run, with Eevee himself being available for recruitment right after the second Gym and various Stones being ready for the taking not too far after that. And thus I started my long-awaited Eevee solo run in bucolic automnal Unova, eager to see what magic the kawaii creature could work on the battlefield.
After my delightful Tepig solo run, I decided to put the 5th generation Grass starter to the test. I would lie if I said I had great hopes about Snivy's performance on the battlefield: from what I've read and heard, this is a 'Mon that doesn't pack a lot of punch and lacks a bit on the Stats side. However, I liked the looks of the serpentine starter, and I wanted to see for myself how it fared in a solo run setting.
Since I don't have much more to say about my aborted Snivy solo run, I'll use the opportunity to point out a couple of details that routinely irritate me in my Pokemon runs. The time is ripe to mention them; because the more entries I play, the more these details irk me. Low and behold, here are the joy-killers:
- Not having my 'Mons' HP refilled when they gain a level. Every single RPG under the gaming sun does that, so why not Pokemon? This makes even less sense given the overall forgiving and player-friendly vibe of the series. So I can restore my 'Mons' health for free as many times as I want, but the usual complimentary HP refill after leveling up is off limits? That's really stingy, GameFreak.
- Stat-raising items having no effect after my 'Mons' Stats rise beyond a given limit. Now, this really infuriates me, because it's completely unfair and uncalled for. Isn't it my right to lavish all the Zincs, Carbos and Proteins I uncover on a single 'Mon if I want to? This is all the more stupid as there are other ways to raise Stats independently from leveling up, such as IV and EV training. Good thing Rare Candies keep working no matter how high your 'Mons' levels are — that's the silver lining on this cloud of skewed limitations.
- Not being able to sell TMs. I understand that this was implemented to protect players from themselves and to make sure that they wouldn't go on a TM selling spree only to regret it afterwards; but to be honest, I find this a bit patronizing. Unused TMs have a way of cluttering one's inventory, and I wish there were a way to get rid of them for good. There should be other ways to prevent players from selling TMs by mistake or to address second thoughts, such as double-checking is the player is sure during the selling process or implementing a shop in which all sold TMs can be purchased again.
Playing second fiddle aside, this was a jolly good solo run that helped me reassess the fifth generation as a whole and its Starters in particular. I dismissed them as first glance; but as time goes on, I find them more and more interesting. I was already quite fond of Oshawott, and Tepig has become a new favourite over the course of that solo run; and I have to admit that I'm now genuinely interested in tackling a Snivy solo run. Oh, and my initially planned Flameon solo run is not forsaken, obviously. I still crave some Pokemon action after this delectable Tepig solo run and I have yet to play Black 2, so expect at least one more run report very soon. Thanks for reading, and be my guest anytime!
|The face that launched a lifelong longing.|
Anyway, since my collecting endeavours are partially fuelled by a desire to make up for lost time and (re)discover potential cult classics that I missed out on or didn't get to play enough, it was perfectly natural that I would purchase a copy of R-Type at some point. I wanted to play that game at long last and see if it was the fascinating and riveting game young little me thought it was at the time. The answer? Yes and no. While there's no doubt that I would have lapped up R-Type in 1991 and would have played it over and over again until I managed to eradicate the last boss, I simply can't bring myself to try to reach said last boss nowadays. Heck, I can't even bring myself to play the damn game at all, period.
As I mentioned before, I'm getting a bit burnt on collector's editions; hence my decision to stop purchasing these alluring yet ultimately disappointing items. I'm not planning to fork out an extra buck for the upcoming special editions of Culdcept Revolt and RPG Maker Fes; instead, I'll wisely go for regular copies with no dust-collecting memorabilia included. However, despite my vows to stop lavishing money on these space-consuming packages, I lately found myself purchasing one Special completely out of the blue, and for the most unlikely game ever. What I purchased is none other than the Japanese special edition of Ore no Shikabane o Koete Yuke 2, better known as Oreshika 2.
There are two reasons for that unlikely and unexpected purchase. The first is that this package was dirt cheap; since the game was panned by many a Japanese player, affordable Japanese copies are abundant — including copies of this special edition, which are trending around 40-50 bucks. The second and most important reason is that this Special is incredibly well curated. Granted, its contents don't fulfill my ultimate criterion for the purchase of collector's editions, i.e. to improve on the game experience and/or add something significant to the gameplay; but on the other hand,we're dealing with items that are actually useful for a change, and quite gorgeous to boot. No dust collectors here: what we have is a hand strap, a (very large) cleaning cloth, a pouch and a set of skins, all boasting really lovely patterns. In a word, a full set to pimp up your Vita and make it the ultimate Oreshika machine.
Not only is it rare to find such a cohesive and carefully chosen set of items in a collector's edition, but said items are also arranged quite neatly and orderly. They are actually housed in a separate box, each one having its own little compartment; that separate box inserts smoothly into the main box, with the game itself nicely nested on the side. This is a nice change from most special editions, in which items are either thrown willy-nilly into the box or squeezed into it to such a point that it's nearly impossible to slide them back in once you took them out.
As a whole, this is a Special that was obviously crafted and put together with love and care; and just for that reason, it's perfectly worth owning. Sony went the extra mile to offer original collectables instead of sticking to the old OST or flimsy 30-page artbook seen in virtually every collector's edition under the gaming sun, and that effort must be praised. I'm quite content I got my paws on this Special — which, as I mentioned in the title, is not going to be my last, but rather my second to last collector's edition. Before I stop purchasing these overpriced collections of memorabilia for good, I absolutely want to make mine the special edition of Ys: Lacrimosa of Dana, which is shaping up to be a thing of beauty and a Special totally worth purchasing. Until then, I'll gladly stick to regular editions and rub my hands at the thought of all the money I'm saving. Thanks for reading, and be my guest anytime!
Nintendo Hard NES games and sneaks it into the Game Boy under the most misleading kawaii guise imaginable. Just like her namesake, Alice is in for a most unpleasant trip — and so is the player who controls her. Or tries to; but more on that very soon.
|Die, you stupid fish.|
Despite BK's lack of depth and infuriating difficulty, I found myself purchasing it not once, but twice over the course of my gaming career: the first time was when I was a teenager and wanted to own my own copy of the game and try my hardest to finish it (for the record, I failed), and the second time was a couple of years ago for collection's sake. I can polish off Balloon Kid without too much hassle these days, although it's far from being a personal cult classic; but I still deem it highly valuable as another snapshot of 1990s gaming with an interesting potpourri of gameplay features and a widely unusual gameplay premise. Thanks for reading, and be my guest anytime!
The Legend of Legacy — one of 2016's highlights as far as my gaming resumé is concerned. Needless to say, I'm ridiculously hyped up about all these games and I pray daily for their localization. And if they don't come to our shores, then be it; they'll be fodder for my Japanese 3DS, because there's no way I'm letting these gaming nuggets pass me by. Heck, I don't think I've been that excited about prospective RPG releases since the beginning of the 3DS era.
Here's to a glorious year for Nintendo's dedicated handheld, which is pleasantly defying expectations and proving to be a survivor indeed! I sure hope you're as thrilled about these unexpected 3DS developments as I am, dear fellow gamers, and that you have as many games — and maybe even a shiny new 2DS XL — on your Coveted Games List as I have right now. Thanks for reading, and be my guest anytime!